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shambler

Displaying respawn tickets

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When playing Apex protocol co-op the player has a counter at the right hand side of the screen showing "extra lives" A.K.A respawn tickets. Also when playing as zeus you can see a similar ticket counter but with the side icon (Nato etc).

I'v been unable to find a way to/ find a guide to help me add this to my co-op missions. My respawns are working fine be it group, side or base. I have used both code and module to add tickets without being able to display that ticket counter.

Any ideas?

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No sure, but it seems to me that is defined in the description.ext, like this

respawnTemplates[] = {"tickets"};

and the use of BIS_fnc_respawnTickets

 

You have also a "subtract respawn ticket" in Eden multiplayer respawn rulesets. No tested.

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17 hours ago, pierremgi said:

No sure, but it seems to me that is defined in the description.ext, like this


respawnTemplates[] = {"tickets"};

and the use of BIS_fnc_respawnTickets

 

You have also a "subtract respawn ticket" in Eden multiplayer respawn rulesets. No tested.


I already use that template. It's possible that the mentioned template is a requirement for it to work however it does not display the counter.  It's odd, if I add a zeus master and try my mission I see no counter. If i then enter the zeus "Y" and then exit it, I see the counter.
 

Spoiler

respawn = "BASE";

respawnDelay = 20;

respawnTemplates[] = {"MenuPosition", "Tickets", "Spectator"};

respawnOnStart = 0;

 

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Hope nobody minds if I bump this thread again. It's been bugging me that I can't get this to work. All help is apriciated, Cheers

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Same here. I am looking for a Respawn Ticket Counter to be displayed in game, similar to what is used in the Apex Protocol missions.

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I've found I can get the ticket counter HUD to dispay if you setup a sector control module. Then just set the sector to be the entire play area and that nobody can capture it so the marker disappears. You'll also have an A or a grey box under the counter respawn and time limit but it's a simple fix for now. Doesn't work with the civilians though.

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[] call BIS_fnc_showMissionStatus

 

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On 3/7/2020 at 3:52 PM, Larrow said:

[] call BIS_fnc_showMissionStatus

  

@Larrow LOVE YOU... I know that this post may be pretty TOO OLD but... Still it was extremely helpful! Appreciated!

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