shambler 3 Posted May 14, 2017 When playing Apex protocol co-op the player has a counter at the right hand side of the screen showing "extra lives" A.K.A respawn tickets. Also when playing as zeus you can see a similar ticket counter but with the side icon (Nato etc). I'v been unable to find a way to/ find a guide to help me add this to my co-op missions. My respawns are working fine be it group, side or base. I have used both code and module to add tickets without being able to display that ticket counter. Any ideas? Share this post Link to post Share on other sites
pierremgi 4739 Posted May 16, 2017 No sure, but it seems to me that is defined in the description.ext, like this respawnTemplates[] = {"tickets"}; and the use of BIS_fnc_respawnTickets You have also a "subtract respawn ticket" in Eden multiplayer respawn rulesets. No tested. Share this post Link to post Share on other sites
shambler 3 Posted May 17, 2017 17 hours ago, pierremgi said: No sure, but it seems to me that is defined in the description.ext, like this respawnTemplates[] = {"tickets"}; and the use of BIS_fnc_respawnTickets You have also a "subtract respawn ticket" in Eden multiplayer respawn rulesets. No tested. I already use that template. It's possible that the mentioned template is a requirement for it to work however it does not display the counter. It's odd, if I add a zeus master and try my mission I see no counter. If i then enter the zeus "Y" and then exit it, I see the counter. Spoiler respawn = "BASE"; respawnDelay = 20; respawnTemplates[] = {"MenuPosition", "Tickets", "Spectator"}; respawnOnStart = 0; Share this post Link to post Share on other sites
shambler 3 Posted May 28, 2017 Hope nobody minds if I bump this thread again. It's been bugging me that I can't get this to work. All help is apriciated, Cheers Share this post Link to post Share on other sites
dc207 11 Posted March 7, 2018 Same here. I am looking for a Respawn Ticket Counter to be displayed in game, similar to what is used in the Apex Protocol missions. Share this post Link to post Share on other sites
Kelsey Allen 2 Posted March 6, 2020 I've found I can get the ticket counter HUD to dispay if you setup a sector control module. Then just set the sector to be the entire play area and that nobody can capture it so the marker disappears. You'll also have an A or a grey box under the counter respawn and time limit but it's a simple fix for now. Doesn't work with the civilians though. Share this post Link to post Share on other sites
Larrow 2801 Posted March 7, 2020 [] call BIS_fnc_showMissionStatus 1 2 Share this post Link to post Share on other sites
A. Ares 15 Posted July 7, 2021 On 3/7/2020 at 3:52 PM, Larrow said: [] call BIS_fnc_showMissionStatus @Larrow LOVE YOU... I know that this post may be pretty TOO OLD but... Still it was extremely helpful! Appreciated! 1 Share this post Link to post Share on other sites