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nerexis

Scripting UAV to prevent connection

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I wanna know if it's possible to prevent certain players in Independent side to connect to UAV which has already player connected UAV from Independent side.
Best way would be to use some event handler which checks if there are already connected players to UAV, something like that. So what kind of event handlers work on drones?

 

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Thank you, it works for me :)

EDIT: Is there way to prevent drone from showing on map?

Edited by nerexis

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Hello, i also wanna know if it's possible to prevent players to get connected with some uavs. the uavs should not appear in the terminal overview.

 

i have tried "player disableUAVConnectability [uav_1,true];" from a logic object. works fine but only in singleplayer scenario.

 

how do i set up this command all players on the server?

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11 minutes ago, Nexus Payne said:

Hello, i also wanna know if it's possible to prevent players to get connected with some uavs. the uavs should not appear in the terminal overview.

 

i have tried "player disableUAVConnectability [uav_1,true];" from a logic object. works fine but only in singleplayer scenario.

 

how do i set up this command all players on the server?

 

[[<UAV>],{player disableUAVConnectability [_this select 0,TRUE];}] remoteExec ['call',-2,<UAV>];

 

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sorry, i am not so skilled in scripting. so please dont judge me for "stupid" questions:

 

55 minutes ago, fn_Quiksilver said:

 


[[<UAV>],{player disableUAVConnectability [_this select 0,TRUE];}] remoteExec ['call',-2,<UAV>];

 

 

where and how do i place it right. in the logic-object init? or in the player init? oder somewhere else?

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Just now, Nexus Payne said:

sorry, i am not so skilled in scripting. so please dont judge me vor "stupid" questions:

 

 

where and how do i place it right? in the logic-object init? or in the player init? oder somewhere else?

 

wherever the uav is spawned

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hmm,

 

it does not work...

 

placed the uav (e.g. varname is uav_1), place a playable unit and a gamelogic object. copy this "[[<UAV>],{player disableUAVConnectability [_this select 0,TRUE];}] remoteExec ['call',-2,<UAV>];" in the logic-init. please tell me what else I can do...

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replace <UAV> with the var name of the object, or “this” if its in the uavs init

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i got an error, in german "Fehler: Ungültige Zahl im Ausdruck"

in english - dont know, maybe "error: invalid number in the expression"

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if (local uav_1) then {
	0 = [[uav_1],{player disableUAVConnectability [_this select 0,TRUE];}] remoteExec ['call',-2,uav_1];
};

 

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now there is no error but...it doesnt work.

 

i am so sorry bro! thanks for your help so far.

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35 minutes ago, Nexus Payne said:

now there is no error but...it doesnt work.

 

i am so sorry bro! thanks for your help so far.

 

are you executing this in the init field of the uav itself or some "logic"?

if (local this) then {
	0 = [[this],{player disableUAVConnectability [_this select 0,TRUE];}] remoteExec ['call',-2,this];
};

 

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12 minutes ago, fn_Quiksilver said:

are you executing this in the init field of the uav itself or some "logic"?

 

i try both. in the init of the uav with "this" and if its not working in the init of the logic-module with the varname of the uav.

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i have started from the begining and...i dont know why but it works so far in MP but only for one player at a time. is it possible to exec the "disableUAVConnectability" for all players on the server? our server got 20 playable slots and i think there must be a better way to solve this problem than writing the command 20 times (for player1, player2, player3, etc...) in the init of the uav.

 

is there a way to exec this command for all players at once?

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22 hours ago, Nexus Payne said:

is there a way to exec this command for all players at once?

 

Try something like this.

 

Create a script and call it whatever you want. Add this to the script.

sleep 1;

if !(isServer) exitWith {};

_uav = objNull;

_uav = _this select 0;

{_x disableUAVConnectability [_uav,true];} forEach playableUnits;

And add this to your uav init field to run it.

0 = [this] execVM "whatever.sqf";

 

Hope this helps.

 

Cheers.

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Hi, Unfortunately, the script does not work in multiplayer. I talked to the author of the mission and he told me that the script had to be executed for each client. Unfortunately, I do not know what he means. Can you help me please?

 

PS: we are working on a variant of Domination (original author: Xeno)

 

thank you guys!

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25 minutes ago, Nexus Payne said:

he told me that the script had to be executed for each client. Unfortunately, I do not know what he means.

 

each 'client' is each connected player, you want remoteExec command, have a look at the section marked 'target'. remote exec can run a local script for each client

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3 hours ago, Nexus Payne said:

Hi, Unfortunately, the script does not work in multiplayer.

 

This is not enough information for anyone to be able to help you.

 

What script ?

 

And how is the script being used etc ?

 

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I'm trying to explain:

 

I am trying to create a domination server (original author is "Xeno "). Domination is a kind of PvE-milsim mode.

 

There we would like to place anti-aircraft (SAM, from the Jet dlc) which are supposed to work normally, but the player should not have Access via uav terminal. These SAMs should not appear in the terminal, because otherwise it becomes very confusing for Player which uav is open to Play and which is not. Therefore we need a script for this purpose.

 

thank u guys for your support.

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I tried it with the script from cb65 (see above) but unfortunately it did not work in multiplayer. Then I contacted the original author of Domination. hetold me that I have to make sure that the script is executed on each client. Unfortunately, I have no idea what to do or how to do it.

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9 hours ago, Nexus Payne said:

I tried it with the script from cb65 (see above) but unfortunately it did not work in multiplayer. Then I contacted the original author of Domination. hetold me that I have to make sure that the script is executed on each client. Unfortunately, I have no idea what to do or how to do it.

 

@ Nexus Payne give this a try.

 

place your sam's in the editor and name them, for example sam1, sam2, etc.

 

Then put this in your mission init.sqf

Spoiler

[] spawn {
    if (!hasInterface) exitWith {};
    while {true} do {
        // Check if the player has an AV terminal
        if ("B_UavTerminal" in assignedItems player) then {
            {player disableUAVConnectability [_x,true];} forEach [sam1,sam2];
        };
        sleep 0.01;
    };
};

 

 I've tested it and it works for me.

 

Cheers.

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