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venom.226

Ragdoll Effects Overhaul.

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On 6/10/2017 at 10:07 PM, scruffy said:

I seem to have trouble running people over in vehicles in multiplayer with this, but can't reproduce it in singleplayer. I use it only clientside, the server does not use it and nobody else yet. Mostly people don't die as easily and stand up after a good hit, sometimes the car is nearly stopped by the impact and if you are unlucky this happens: 

:D

 

Will need to test further, the video was captured while still using v0.2, but I had trouble running people over with v0.3 today, too. Just no insane flips so far :D

I'll try what happens if the server also uses the addon.

 

Confirming this happening in MP too

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On 22/09/2017 at 5:08 PM, cyruz said:

 

Confirming this happening in MP too

Confirming as well. Windows dedicated server.

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Hm, he did say he adjusted the weights of certain body parts - maybe a unit is insanely heavy now, such that it exceeds the energy of impact from the car

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Hey all,

 

 

Sorry for the delay. Here's a patch for those of you that play MP- This should fix the flying vehicle bug.

 

https://drive.google.com/open?id=0B3lpmuzLj9UyUnhUU3JjUlFqNGc

 

 

I'm pretty sure the problem was caused by allowing ragdolls to collide with vehicles,  which has been disabled in this version. I'm not able to test this, I don't have the game installed at the moment so if you guys could test this out and report back I would really appreciate it.

 

If you only play SP then you can stick with 0.3, nothing else has changed besides this one simple fix.

 

 

 

Also i'm not opposed to putting this on Steam, I won't do it myself but if someone wants to post it for me, send me a PM.

 

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Small bug encountered, Using ACE 3 with the Mod.

When the unit is hurt and does an animation on the ground after getting shot, it over wright ACE 3 damage which stops the unit from bleeding and any more damage done to the unit would register, until some point ACE 3 Unconscious Animation overwrite the mod animation... If this can be fixed it would be amazing. I know it's a small bug, but it would help alot :) 

 

and btw, this mode is great, shame ARMA 3 vanilla dont uses these :( 

 

Thank You

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Hello!

 

We love this mod in our group. Great job!

 

Would you mind putting this on the workshop and giving it a proper meta.cpp and mod.cpp so launcher tools can properly name and attribute this mod in server lists? I would be super greatful :)

 

Thanks!

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@LtBlackFire Hmm, that sounds very strange, I don't use ACE 3 so it could be a mod conflict. I'll check it out when I have some spare time.

 

@flexgripGlad your group enjoys it! Check out that link Gunter posted, should be exactly what you need.

 

@Gunter SeverlohThanks for bringing that to my attention, Luftpancake and I got it all sorted out! I'll update the first post with the steam link.

 

 

So I want to inform everyone that I'm pretty much finished with updating this mod. The original scope of REO was to simply fix BI's vanilla ragdoll animations, and I believe that this mod achieves that goal in its current state. I'll stick around to squash any bugs that people report, other than that I think i'm done making any changes to the mod itself, unless anyone has any specific criticism that they would like addressed.

 

 

 

venom.226

 

 

 

 

 

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9 hours ago, venom.226 said:

Thanks for bringing that to my attention, Luftpancake and I got it all sorted out! I'll update the first post with the steam link.

Welcome, i was browsing through steam workshop this past sunday and there were a few mods including yours where folks seem to get this idea that

just giving the author "credits" for their work that its ok for them to upload the mod.

I had explained to a couple of guys that its more appropriate to ask first which shows respect for the author's work and time then to just go and upload.

      As for Luftpancake, his excuse if you will, was that he wasn't able to contact you, well tbh i dont think he tried, and if he did how did he do it, anyways

i urged him to contact you and im glad you guys got it sorted.

 

As for the mod i still use it myself in my own WarMod ;) sorry to read you dont plan to update it anymore but i think its working good, thanks for your work Venom!

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Does this mod need to be run on client and server or can it be specified as a -serverMod and be optional?

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On 13.10.2017 at 2:54 AM, venom.226 said:

Hey all,

Sorry for the delay. Here's a patch for those of you that play MP- This should fix the flying vehicle bug.

 

https://drive.google.com/open?id=0B3lpmuzLj9UyUnhUU3JjUlFqNGc

 

 

I'm pretty sure the problem was caused by allowing ragdolls to collide with vehicles,  which has been disabled in this version. I'm not able to test this, I don't have the game installed at the moment so if you guys could test this out and report back I would really appreciate it.

Hey @venom.226.

It looks like 0.4 version is broken. Its size is very small and it doesn't contain any config values.

Could you please fix it and upload?

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