fourjays 27 Posted May 7, 2017 Hi, I'm working on a firing range area for our group and am using some big pop-up targets to create an AT practice range. However, these targets don't work with any AT weapons that require a thermal/IR/vehicle lock-on to fire (such as the FGM-148 Javelin in RHS) because they aren't a vehicle. Is there any kind of script, function or trick I can look at to make these targets be lockable by such weapons? Thanks Share this post Link to post Share on other sites
Tankbuster 1733 Posted May 7, 2017 I'm sure there is an object you can on your popup target that the IR gear can lock on to. It's called "lockable target" or similar - I'm not at my PC now, don't have access to my usual resources. Share this post Link to post Share on other sites
Tankbuster 1733 Posted May 7, 2017 There's a throwableIR grenade. IIRC that can be locked too. Share this post Link to post Share on other sites
fourjays 27 Posted May 7, 2017 I tried the IR grenade (under Modules), but it didn't seem to work. I'll have a look for the lockable target. Share this post Link to post Share on other sites
fourjays 27 Posted May 7, 2017 Can't find a "lockable target" object in the editor. Share this post Link to post Share on other sites