Can someone help me with this. I'm Kinda new to the whole sound mod but am interested, I have no idea but gotten this far and im just Confused on how to proceed from this point on how i can even get sound through.
if someone could help me Thank you.
the export for the file is .wss mono out of a pcm 16bit mono wave file.
the script is in a config.cpp file.
class CfgPatches
{
class mx
{
units[]={};
weapons[]={};
requiredVersion=0.1;
requiredAddons[]=
{
"A3_Data_F",
"A3_Sounds_F",
"A3_Weapons_F"
};
version="1";
author="cheif22";
};
};
class CfgSoundShaders
{
class MX_Closure_SoundShader
{
samples[]=
{
{
"\mx\shots\closure1",
1
},
{
"\mx\shots\closure2",
1
}
};
volume=0.17782794;
range=5;
};
class MX_closeShot_SoundShader
{
samples[]=
{
{
"\mx\shot\closeshot1",
1
},
{
"\mx\shot\closeshot2",
1
},
{
"\mx\shot\closeshot3",
1
}
};
volume=1;
range=50;
rangeCurve="closeShotCurve";
};
class MX_midShot_SoundShader
{
samples[]=
{
{
"\mx\shot\midshot1",
1
},
{
"\mx\shot\midshot2",
1
},
{
"\mx\shot\midshot3",
1
}
};
volume=0.79432821;
range=1800;
rangeCurve[]=
{
{0,0.2},
{50,1},
{300,0},
{1800,0}
};
};
class MX_distShot_SoundShader
{
samples[]=
{
{
"\mx\shot\distshot1",
1
},
{
"\mx\shot\distshot3",
1
},
{
"\mx\shot\distshot3",
1
}
};
volume=1;
range=1800;
rangeCurve[]=
{
{0,0},
{50,0},
{300,1},
{1800,1}
};
};
};