Dr. Jeff 0 Posted May 1, 2017 PLEASE I am searching how to respawn with a choice of classes, for example when the player die he can choose one of the multiple classes (Sniper, Rifleman ..) But the problem is that I can't make a choice I have just the sniper... Sorry for my English I am french :/ I hope that my screens are going to better explain my problem ^^ Spoiler My screens Share this post Link to post Share on other sites
wyattwic 38 Posted May 1, 2017 The best way I have learned to set up respawn loadouts is via your Description.ext https://community.bistudio.com/wiki/Arma_3_Respawn#Respawn_Templates Here is the example from that wiki page class CfgRespawnInventory { class WEST1 { displayName = "Light"; // Name visible in the menu icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; // Icon displayed next to the name // Loadout definition, uses same entries as CfgVehicles classes weapons[] = { "arifle_MXC_F", "Binocular" }; magazines[] = { "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "SmokeShell" }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_Chestrig_khk", "H_Watchcap_blk", "optic_Aco", "acc_flashlight", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass = "U_B_CombatUniform_mcam_tshirt"; backpack = "B_AssaultPack_mcamo"; }; class WEST2 { // Alternative configuration pointing to a CfgVehicles class. Loadout will be copied from it. vehicle = "B_soldier_AR_F" }; }; Share this post Link to post Share on other sites
DylanMadigan 0 Posted April 7 I tried both of these for custom units added in by mods, but I can't seem to get items to add to the backpack and vest. In "West1" I guess theres some code I need arsenal won't export with ctrl shift C, but in "West2" where I aim at the vehicle I'm not sure why that doesn't work. Share this post Link to post Share on other sites