mikephoenix 1098 Posted April 26, 2017 ==================================== ARMED FORCES:UK VIRTUS BODY ARMOUR ==================================== So with the British MOD rolling out the new Virtus body armour system to the british army I decided to try recreate it for Arma. The new personal armour, known as Virtus, uses the latest materials and offers the same protection as the Osprey system but it is significantly lighter, moves with the body more easily and produces a slimmer profile. This Mod Contains: Revision Batlskin Helmet (6 Variants) Boonie Hats (2 Variants) Revision Ballistic Glasses (3 Variants) Virtus Webbing Virtus Body Armour + Webbing (8 Variants) Virtus Daysack (9 Variants) Various Uniforms You can download the mod from the link below! Version 1.61 https://drive.google.com/open?id=16064GQWuCyDOKpPBkvpFVY3tSq0frKDE Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=927414389 Armaholic: http://www.armaholic.com/page.php?id=32696 1.61 - A few minor fixes 24 Share this post Link to post Share on other sites
jordanbache97 47 Posted April 26, 2017 BOOM!! looking awesome.. cant wait to test this out. Share this post Link to post Share on other sites
sammael 366 Posted April 26, 2017 protection in game based on vanilla config? Share this post Link to post Share on other sites
Flax 397 Posted April 26, 2017 Looks good so far, looking forward to new variants etc. Is there any chance for a Steam Workshop version? Share this post Link to post Share on other sites
Bulajunior14 12 Posted April 26, 2017 Great Mod. Great Effort. Cant tell the difference between your mod and the set sat next to me. ;) 2 Share this post Link to post Share on other sites
mikephoenix 1098 Posted April 26, 2017 Just now, sammael said: protection in game based on vanilla config? Vanilla for now, will be edited in next version Just now, Flax said: Looks good so far, looking forward to new variants etc. Is there any chance for a Steam Workshop version? Eventually yes, just need to find out how to go about it 1 Share this post Link to post Share on other sites
TheLimbo365 70 Posted April 26, 2017 Great work man My only points I can see is the vest is a tad shiny and the scrim is supposed to break up the shape of your head and your version is kinda flat! But for the most part really really good work :) Looking forward to seeing what your planning next! Share this post Link to post Share on other sites
kiory 405 Posted April 26, 2017 Looking great Mike, it's nice to see how far you have come as an artist, onwards and upwards, can't wait to see what you work on next! 1 Share this post Link to post Share on other sites
Flax 397 Posted April 26, 2017 1 hour ago, mikephoenix said: Eventually yes, just need to find out how to go about it Awesome, good to hear it. If you haven't found it already this should help out:https://community.bistudio.com/wiki/Arma_3_Publisher Also, I found a couple bugs - first when launching with the mod you get an error: No entry 'bin\config.bin/CfgWeapons/ItemInfo.scope' I think this is due to an inheritance error in the configs, can't remember the fix for it though :/ The second issue is there is an additional Radio visible to the player when you look down in first person: https://gyazo.com/f4d466d2eb285b118a6496b4a1d8ae68 Share this post Link to post Share on other sites
evil_brownie 17 Posted April 27, 2017 (edited) 46 minutes ago, Flax said: (...) I think this is due to an inheritance error in the configs, can't remember the fix for it thought :/ The second issue is there is an additional Radio visible to the player when you look down in first person: (...) Correct. Ever since that update months back, inheriting ItemInfo has to be from a parent class's existing ItemInfo, not directly from ItemInfo as if it was its own independent class (or you can inherit ItemInfo from VestItem/HeadgearItem/UniformItem for example) Edited April 27, 2017 by evil_brownie Further clarification. Share this post Link to post Share on other sites
mikephoenix 1098 Posted April 27, 2017 Correct. Ever since that update months back, inheriting ItemInfo has to be from a parent class's existing ItemInfo, not directly from ItemInfo as if it was its own independent class (or you can inherit ItemInfo from VestItem/HeadgearItem/UniformItem for example)You couldn't write me down an example could you? Coding ain't my strong point, just trying to get my head around it! Sent from my iPhone using Tapatalk 1 Share this post Link to post Share on other sites
Victruso 179 Posted April 27, 2017 Dude, got my download on this! Also, major props to you on the fact the uniforms can be worn by any sides. It's hard to find uniform mods that do that. EDIT-Also, the webbing is great too! That's another type of gear that seems to be rare IMO. Share this post Link to post Share on other sites
GBee2 68 Posted April 27, 2017 Looking great. I don't know if the mask portion is actually being deployed, but any chance we might get that in a future version? For reference - http://www.bbc.co.uk/news/av/uk-36327742/the-british-armys-new-body-armour Share this post Link to post Share on other sites
mikephoenix 1098 Posted April 27, 2017 Yeah I was going to add it a bit down the line anyway Share this post Link to post Share on other sites
Guest Posted April 27, 2017 Thanks for allowing us to redistribute :) An Armaholic mirror is now available:MPX BAF: Virtus Body Armour System v1.0 Share this post Link to post Share on other sites
evil_brownie 17 Posted April 27, 2017 3 hours ago, mikephoenix said: You couldn't write me down an example could you? Coding ain't my strong point, just trying to get my head around it! No worries. Spoiler class CfgWeapons { class ItemCore; class H_HelmetB: ItemCore { class ItemInfo; }; class my_example_helmet: H_HelmetB { displayname = "Custom Helmet 1"; class ItemInfo: ItemInfo { mass = 50; }; }; }; Spoiler class CfgWeapons { class HeadGearItem; class H_HelmetB; class my_other_example_helmet: H_HelmetB { displayname = "Custom Helmet 2"; class ItemInfo: HeadgearItem { mass = 78; }; }; }; These are two quick examples of how to do it. I used a helmet as example, same logic would apply to a vest or uniform (just replace HeadgearItem with VestItem and UniformItem respectively). Naturally, only things i changed from that base helmet in said examples are its displayname and in the iteminfo section the mass to a random value. Example 1 uses the ItemInfo from the existing H_HelmetB (can't remember its in-game name), and example 2 the "generic" ItemInfo values from HeadgearItem. 1 Share this post Link to post Share on other sites
khaosmatical 237 Posted April 27, 2017 Awesome work man! Share this post Link to post Share on other sites
Phantom Hawk 44 Posted April 27, 2017 Now this looks cool can't wait to use this with 3CB BAF keep up the good work. Share this post Link to post Share on other sites
evrik 843 Posted April 27, 2017 Congrats on the release, Mike. It looks great! Thanks for adding in the RM version. Share this post Link to post Share on other sites
mikephoenix 1098 Posted April 27, 2017 Great Mod. Great Effort. Cant tell the difference between your mod and the set sat next to me. ;) Quick question for you! Has there been any different camo patterns for the vest issued? Share this post Link to post Share on other sites
mikephoenix 1098 Posted April 27, 2017 Congrats on the release, Mike. It looks great! Thanks for adding in the RM version.Not a problem one less job for you guys! Sent from my iPhone using Tapatalk 1 Share this post Link to post Share on other sites
Bulajunior14 12 Posted April 27, 2017 Not to my knowledge however, obviously its new kit so their is still time. Sorry for not being too helpful on that. Share this post Link to post Share on other sites
mikephoenix 1098 Posted April 27, 2017 5 hours ago, evil_brownie said: No worries. Reveal hidden contents class CfgWeapons { class ItemCore; class H_HelmetB: ItemCore { class ItemInfo; }; class my_example_helmet: H_HelmetB { displayname = "Custom Helmet 1"; class ItemInfo: ItemInfo { mass = 50; }; }; }; Reveal hidden contents class CfgWeapons { class HeadGearItem; class H_HelmetB; class my_other_example_helmet: H_HelmetB { displayname = "Custom Helmet 2"; class ItemInfo: HeadgearItem { mass = 78; }; }; }; These are two quick examples of how to do it. I used a helmet as example, same logic would apply to a vest or uniform (just replace HeadgearItem with VestItem and UniformItem respectively). Naturally, only things i changed from that base helmet in said examples are its displayname and in the iteminfo section the mass to a random value. Example 1 uses the ItemInfo from the existing H_HelmetB (can't remember its in-game name), and example 2 the "generic" ItemInfo values from HeadgearItem. Thanks for your help error fixed in next version Share this post Link to post Share on other sites