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[SP]CUP Helicopter Pilot: Altis (SAINT 4-1)

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[CUP] Helicopter Pilot: Altis 

SAINT 4-1

 

Background:
NATO forces have recently captured Altis Island as a staging ground for invasion of Eurasia. We control the airfields and have established outposts across the island. Mopping up operations are underway. Remaining enemy forces are putting up bitter resistance and continue to receive reinforcement from the mainland. The local population is primarily hostile to NATO. 

 

Situation: 
You are an all-purpose rotary wing aircraft pilot in squadron HMU-86 'Saints', callsign SAINT 4-1. Your primary bases of operations are Altis International Airport and the USS WASP, anchored in the inlet to Pyrgos Gulf. 

 

Mission:
Fly missions in support of NATO forces on Altis. Mission types include troop transport, insertion and extraction, medevac, fastrope insertion, search and rescue, close air support, patrol, search and destroy, and slingloading cargo.

 

Friendly Forces:
NATO has 5 bases, 6 airfields and 17 outposts strategically located across the island. There are 3 hospitals used for medevac - at Pyrgos, Kavala, and Altis airbase. Artillery support is available throughout the island and mortar support in proximity to some bases.

 

Enemy Forces:
All areas of the island should be considered hostile. Aircraft frequently receive machine gun and anti-air rocket fire, especially around highly populated areas. 

 

Requirements:

CBA 

CUP (CUP Terrains Core, CUP Terrains Map, CUP Units, CUP vehicles, CUP weapons)

Optional: [MELB] Mission Enhanced Little Bird

 

*This is the CUP/MELB version of my previous scenario SAINT 4-1: Helicopter Pilot Altis

 

Instruction Manual:

Spoiler

Execution:
1) Use radio to request / cancel assignment.
2) Helicopter crew can be summoned personally at HQ or via radio when near Altis Airbase helipads or on the USS WASP.
3) Helicopter loadout can be modified at that helicopter's landing pad.

Settings (can be customized at HQ at map stand):
1) Time (weather changes randomly with time)
2) Difficulty - 
    - no enemy AA 
    - light AA (armed with 1 rocket each)
    - regular AA (armed with 1-4 rockets)
3) Mission Randomization - determines what kind of mission is assigned
    - Helicopter specific: Only missions your helicopter type can fly will be chosen. If your helicopter has both armed and unarmed variants, you may receive either mission type
    - Completely Random: Random mission assignment
    - Choose by Mission Type: When you call in for a mission, you get the option to select a specific mission type from the helicopter action menu
4) Turn Radio off/on: Toggles radiochat text (as seen in cockpit). Turn off for unimpeded view of instrument panel.
5) Transfer to USS WASP - Transports you to the deck of the USS WASP, which becomes your primary base from which you fly missions. On the USS WASP flightdeck you have the option to transfer to Altis Airbase.
 
Support:
1) Supply crates are found at Altis Airbase HQ. 
2) Medical supplies- If you need healing, these can found in the supply crates at HQ, and ambulances/supply crates at each hospital
3) Rearm - helipad at Altis Airbase.
4) Refuel - helipad at Altis Airbase.
5) Repair - helipad at Altis Airbase.
6) Artillery - when requested via the radio menu you will alert the closest artillery site, which becomes available from your support menu. This increases the probability that you will be in range of mortars, with faster response time.
7) Crash - If you crash, call in from the radio menu for instructions. You will be instructed to destroy your helicopter to prevent recovery by enemy, and any troops you are currently transporting will disembark and wait for you to return in a functional helicopter. An explosive charge is stored in each helicopters inventory.
8) Extraction - If you crash beyond walking distance from Altis Airbase, request extraction via the radio menu and follow the instructions. Beware of possible enemy infantry nearby, and make sure you have a signal smoke grenade!
9) Replace lost helicopter - if you lose a helicopter, a new one can be requisitioned from the appropriate branch of armed services at Altis Airbase HQ.

 

Notes:
1) In some helicopters, your crew will not sit in the right seats. It's okay, they're from Oklahoma. I once saw one try to feed hay to the CH53E. Just take a deep breath, speak slowly, and use the action menu to move crew to seats. They are accurate gunners though and can spot an enemy in the dark at distance like some kind of savants. I think it's because other than roadkill, all they ever used to eat were critters they shot from their pickup trucks. 
2) Opening doors: Some helicopters have moveable doors/ramps, which will need to be opened for troops to enter and exit the helicopter. This is done through the pilot action menu.
3) Rescue winching: Some missions involve rescue winching when helicopter landing is not possible (i.e. ocean rescue). This is done using the slingload function. The slingload assistant will display a 'slingloadable' target at the designated waypoint. Use the slingload command to deploy rope and hover over the target until the action is complete.
4) Anti-aircraft fire: avoid anti-aircraft fire by flying below 25m altitude.
5) Dump fuel: Fuel can be dumped to 75%, 50%, or 25% from cockpit action menu. This will increase your external weight capacity for slingloading missions. Always check the cargo weight versus the weight table on your map menu. 
6) Logbook: In radio menu, keeps track of your mission details. Occasionally you fudge your kill numbers. That's your fault, not mine.
7) Gunner View: In helicopter action menu - allows you to switch seats with the gunner to manually operate the weapons. Helicopter will autohover until you take back the controls.
8) CUP - Advanced Flight Model bugs: Using AFM causes various bugs with CUP helicopters. you explode on entering the CH53E and attack helicopters. Sound is missing from the blackhawk. There may be others. Personally, I selectively turn off AFM when using these helicopters and restart it the rest of the time. 

 

Tips:
1) Carry signalling smoke grenades, IR-strobe (at night), and an explosive charge when you fly in case you crash. These can be found in each helicopters inventory.
2) Navigation: Your journal has an overview of the mission and grid coordinates of the pertinent waypoints. Opening your journal also temporarily displays a real world waypoint marker.
3) On Search and Rescue missions your target will attempt to signal you with a smoke grenade, IR-strobe, or flare if they detect you are nearby.
4) Medevac patient injuries worsen with time during flight, so fly fast! Not everyone can be saved.
5) Position of any enemy near Landing zones will be marked on your map if known, but sometimes the information isn't completely accurate.
6) GPS coordinates will occasionally be inaccurately relayed to you, so if your troops aren't at the map marker, search for them!
7) You will learn useful tips talking to other pilots in the mission briefing room at Altis Airbase HQ. Hahaha no you won't, they're idoits.


Link:

http://steamcommunity.com/sharedfiles/filedetails/?id=913314881

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A seriously fun mission, now available for CUP. Sweet.

 

Thanks nephros :)

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Can this be made into a co op mission? Basically a second person able to carry out their own missions or fly in the same helicopter?

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Not sure how simple it is just to copy the playable Character, but it would be seriously awesome to be able to play this with a friend. 

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@mlamp89 It depends on how the mission has been created. How the tasks are assigned and such. Seeing however that this mission has some heavy randomization, in MP many things do not work like in SP. That means that the mission might have to be constructed from the very beginning. Although the later, you can unpbo the mission, open the mission via the eden editor, place a second playable slot and export it as a multiplayer .pbo file. It should not cause any devastating issue. Although it is Arma 3 editing sooo  

 

Oh and you can change the mission but you cannot repost it if not with a permission by the author.

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On 3/12/2018 at 9:30 AM, JohnKalo said:

@mlamp89 It depends on how the mission has been created. How the tasks are assigned and such. Seeing however that this mission has some heavy randomization, in MP many things do not work like in SP. That means that the mission might have to be constructed from the very beginning. Although the later, you can unpbo the mission, open the mission via the eden editor, place a second playable slot and export it as a multiplayer .pbo file. It should not cause any devastating issue. Although it is Arma 3 editing sooo  

 

Oh and you can change the mission but you cannot repost it if not with a permission by the author.

I really appreciate the reply! Thanks for the input. I've been beating my head for weeks trying to figure it all out. 

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