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Whitefame

Is it possible to lock onto human target

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Hi I'm just wondering if it is possible to make a missile lock and seek on to an human target?? While looking at configs I can only see the possibilities to target air or ground units.

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With new sensors coming with the 1.70 update i think it should be, as the is a man sensor that has been added to quad rotor uavs that detect man class. And the devs have said weapons can use the new sensors as well. 

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Anyone confirm this? I know ACE has / did have the ability but no idea how to do it. Any help would be appreciated

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It is possible to do with sensors. Try putting this into missile cfg for example


		missileManualControlCone	= 90;
		missileLockCone				= 124;
		missileKeepLockedCone		= 180;
		missileLockMaxDistance		= 4000;
		missileLockMinDistance		= 60;
		missileLockMaxSpeed			= 735;

		class Components
		{
			class SensorsManagerComponent
			{
				class Components
				{
					// can lock everything
					class NVSensorComponent : SensorTemplateNV
					{
						SENS_RANGES_WVR(8000,8000)
						maxTrackableSpeed = 530;
						angleRangeHorizontal = 180;
						angleRangeVertical = 180;
					};
					class LaserSensorComponent : SensorTemplateLaser
					{
						SENS_RANGES_BVR(8000,8000)
						maxTrackableSpeed = 530;
						angleRangeHorizontal = 180;
						angleRangeVertical = 180;
					};
					class ManSensorComponent : SensorTemplateMan
					{
						SENS_RANGES_WVR(2000,2000)
						maxTrackableSpeed = 515;
						angleRangeHorizontal = 180;
						angleRangeVertical = 180;
					};
					class IRSensorComponent : SensorTemplateMan
					{
						SENS_RANGES_WVR(6000,6000)
						maxTrackableSpeed = 515;
						angleRangeHorizontal = 180;
						angleRangeVertical = 180;
					};
					class VisualSensorComponent : SensorTemplateVisual
					{
						SENS_RANGES_WVR(6000,6000)
						maxTrackableSpeed = 515;
						angleRangeHorizontal = 180;
						angleRangeVertical = 180;
					};
				};
			};
		};

 

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