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draoth

Using a pre-set unit face in a multiplayer mission (solved)

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Hello Everyone!

 

I'm making a mission, and i want the player use the face/skin texture i selected in the editor. 

But it uses the custom player face instead. Is there any way to fix this?  

 

Draoth

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Your face must be declared in cfgFaces, referring to a file in an addon.

Then, use setFace command in init field of the unit. RemoteExec it from server.

Here is the example from BIKI page:

if (isServer) then {[this, "AsianHead_A3_02"] remoteExec ["setFace", 0, this]};

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face

and

setFace

 

there is no documentation for the CfgIdentities for arma 3 quite yet, so good luck with that.

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11 minutes ago, Midnighters said:

face

and

setFace

 

there is no documentation for the CfgIdentities for arma 3 quite yet, so good luck with that.

 

12 minutes ago, pierremgi said:

Your face must be declared in cfgFaces, referring to a file in an addon.

Then, use setFace command in init field of the unit. RemoteExec it from server.

Here is the example from BIKI page:

if (isServer) then {[this, "AsianHead_A3_02"] remoteExec ["setFace", 0, this]};

Thanks guys that's what i needed! 

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1 minute ago, draoth said:

 

Thanks guys that's what i needed! 

Glad to see you found a solution.

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