Picolini780 1 Posted November 2, 2020 Thanks, this helped me a lot. I tried to delete the carrier using deleteVehicle _carrier; where _carrier is the "Land_Carrier_01_base_F" carrier object, but it don't work. Any way to delete the carrier? Cheers Share this post Link to post Share on other sites
zagor64bz 1225 Posted November 4, 2020 On 11/2/2020 at 9:30 PM, Picolini780 said: Thanks, this helped me a lot. I tried to delete the carrier using deleteVehicle _carrier; where _carrier is the "Land_Carrier_01_base_F" carrier object, but it don't work. Any way to delete the carrier? Cheers The carrier is composed of multiple objects; In order to delete all objects, use the following code: {deleteVehicle _x} forEach nearestObjects [_carrier, ["all"], 200] For more details look here https://community.bistudio.com/wiki/nearestObjects PS: For specific objects, replace ["all"] with ["classname1","classname2"...] 2 Share this post Link to post Share on other sites
Picolini780 1 Posted November 14, 2020 Thanks zagor64bz. I have that in different parts of the Carrier: Some missaligment here and there. This can be avoided? Share this post Link to post Share on other sites
zagor64bz 1225 Posted November 15, 2020 16 hours ago, Picolini780 said: Some missaligment here and there. This can be avoided? I don't understand... you meant that when you place the carrier down from the editor you get those misalignments? Or are you spawning the carrier with a script? Share this post Link to post Share on other sites
Picolini780 1 Posted November 18, 2020 On 11/15/2020 at 9:36 AM, zagor64bz said: I don't understand... you meant that when you place the carrier down from the editor you get those misalignments? Or are you spawning the carrier with a script? Thanks for your answer zagor, Spawning the carrier by script or placing it in the editor, i get those misalignments. The part of the carrier that have the misalignment changes each time i start the server. I was asking just in case someone know how to fix that, but i believe it's a Arma 3 thing. Share this post Link to post Share on other sites
zagor64bz 1225 Posted November 18, 2020 52 minutes ago, Picolini780 said: Spawning the carrier by script or placing it in the editor, i get those misalignments. I've been playing EXTENSIVELY with the carrier, due to some missions I made, and never even notice those..hahahaha. I'm gonna pay attention next time I'm on the deck! 1 Share this post Link to post Share on other sites
Picolini780 1 Posted November 30, 2020 On 11/18/2020 at 5:04 PM, zagor64bz said: I've been playing EXTENSIVELY with the carrier, due to some missions I made, and never even notice those..hahahaha. I'm gonna pay attention next time I'm on the deck! zagor, have you noticed the misalignment problems now? Share this post Link to post Share on other sites
zagor64bz 1225 Posted November 30, 2020 9 hours ago, Picolini780 said: zagor, have you noticed the misalignment problems now? Not that noticeable...so minor it isn't even worth mentioning... Take a look by yourselves... 1 1 Share this post Link to post Share on other sites
roy86 367 Posted December 15, 2020 We used to have this issue in A2 as well. This often relates to the terrain under the object. If it is practically rough, we would see some mis-alignment in the deck. Try it on relatively flat areas. 1 Share this post Link to post Share on other sites
Zerenco 0 Posted May 12, 2021 Hi, how excatly i let it move? I get it to work that the ship spawn on the start of the mission but it dont move like in the video from the first page of this thread. Share this post Link to post Share on other sites
pierremgi 4830 Posted May 12, 2021 Follow this link for a working script but keep in mind it's impossible to move such object AND have an activity on board. Share this post Link to post Share on other sites
roy86 367 Posted May 12, 2021 4 hours ago, Zerenco said: Hi, how excatly i let it move? I get it to work that the ship spawn on the start of the mission but it dont move like in the video from the first page of this thread. Not an easy job. Either create a script to reposition the objects each frame slowly OR attach them to a boat that can move. Share this post Link to post Share on other sites
T9 Colin 0 Posted November 23, 2021 I've been messing around in a lobby for a few and I've managed to spawn the acc from some of the other peoples codes but I don't know my pos. How do I find my pos? Share this post Link to post Share on other sites