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Question regarding SPOTREP#00064 object in vehicle transport.

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Hi all.

In spotrep 00064 changelog, I saw the following:

 

Added: It is now possible to transport non-vehicle objects in vehicles (via scripting only)

 

There are no explanations or further mentions of this.

Does anyone know what it is and how it is supposed to work ?

 

 

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I would think cargo pallet/crate-type objects, the scripting requirement being since they can't be moved around (read: to the vehicle into which they would be loaded) normally?

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Hmmm..I wonder. Will we still be able to do little parachutes on the top of supply containers? 

That would be cool. So that now we don't have that clunky crap with cargo loading and unloading.

 

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It can be anything. That is why I ask. No explanation given by the BIS usually there is a link to forums or something.

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It means we can load more objects (like supply crates and huron cargo containers) into the VTOL vehicles like Blackfish.

 

 

There is no vanilla interaction for this so you'll have to script it yourself with commands like "setVehicleCargo".

 

 

Be advised, the command "canVehicleCargo" fails on these objects. will return [false,false] even when logically it should be [true,true]

 

 

here are some examples (vanilla, no mods):

 

51AE228ED76D6908FE7F0891C90548F1A59BF191

 

4D10A88CDCC823E58C94DDACA99EE29830CCB93B

 

227D25EEAF71B670992178CF6C21CEBB1E78BE3D

 

A8D20757282B96400442E500A93B8BCA8506B8FB

 

361091F82DB68B904372F80259605EBB21837747

 

8E5387EC813834D8529893593EE7EA560A918F3C

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Nice work quik.  Would be nice to see this get a native UI set up for the game at some point.

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Hi there, I am not very good with scripting, but how exaclty would I get this to work? What would the script for this be, so that I can just look at a Ammobox/Container etc. and execute the script in debug?

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On ‎1‎/‎10‎/‎2018 at 8:31 PM, M. Capry said:

Hi there, I am not very good with scripting, but how exaclty would I get this to work? What would the script for this be, so that I can just look at a Ammobox/Container etc. and execute the script in debug?

Just place a trigger and in activation place null=blackfish SetVehicleCargo Box

Blackfish is the name of the vehicle and box is the name of the cargo. 

 

There is an addon with that functionality in the workshop. 

http://steamcommunity.com/sharedfiles/filedetails/?id=1199318917

Maybe looking at it will shed some light on how to write this script.

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