Jump to content
Thomas_Smith212

Help with Carrier Lite Vest config

Recommended Posts

So I decided to make my own custom vest. So far...it's not showing in the game.

The mod file (@The Krypt Gear) contains the addons folder. Then inside that is krypt_vest.pbo. Inside the data folder of the PBO is the texture for the vest (The_Krypt_Vest_co.paa). So it must be the config right? This is what's on the config -

 

class Krypt_Vest: Vest_Camo_Base
    {
        author = "Tom";
        scope = 0;
        scopeArsenal = 0;
        displayName = "The Krypt Black-Digi Vest";
        picture = "";
        model = "\A3\Characters_F\BLUFOR\equip_b_vest02";
        DLC = "SSQN";
        hiddenSelectionsTextures[] = {"\krypt_vest\Data\The_Krypt_Vest_co.paa"};
        class ItemInfo: ItemInfo
        {
            uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02";
            containerClass = "Supply140";
            mass = 80;
            armor = 30;
            passThrough = 0.25;
        };
    };

 

Could someone please help or suggest why this won't even show in the game. Much appreciated. 
 

Share this post


Link to post
Share on other sites

Its invisible because you're telling the game you want it to be :)

 

Here's the example given by BI - https://community.bistudio.com/wiki/Arma_3_Characters_And_Gear_Encoding_Guide

 

Highlighted the line missing from your config

class cfgWeapons
{
    class ItemCore;
    class VestItem;
    class Vest_Camo_Base: ItemCore
    {
        author = "Bohemia Interactive";
        scope = 0;
        weaponPoolAvailable = 1;
        allowedSlots[] = {901};         // This means the vest can be put into a backpack.
        picture = "\A3\characters_f\Data\UI\icon_V_BandollierB_CA.paa";
        model = "\A3\Weapons_F\Ammo\mag_univ.p3d";
        hiddenSelections[] = {"camo"};
        class ItemInfo: VestItem
        {
            uniformModel = "\A3\Characters_F\BLUFOR\equip_b_bandolier";
            hiddenSelections[] = {"camo"};
            containerClass = Supply0;
            mass = 0;
 
            class HitpointsProtectionInfo //more info at: https://community.bistudio.com/wiki/Arma_3_Soldier_Protection
            {
                class Body
                {
                     hitPointName = "HitBody";
                     armor = 0;
                     passThrough = 1;
                };
            };
        };
    };
};

I think that should fix it!

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×