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Danskkat

Simple Endless AI Lane Pushing?

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Alright, preliminary Googling has given me a ton of options but none of them quite seem like the system I'm hoping for. Maybe someone here knows of an answer!

 

I am doing an 8 vs 8 player match in a town in Tanoa (La Rochelle, if you're curious) that I want to have 8 bots on each team for. What I'm hoping for is to have these bots push for the center capture point and the players ultimately determine who is winning. Sort of MOBA-esque but instead of constant wave spawning I was hoping for each bot to respawn with a refreshed kit upon death back at their base and be given an order to go attack the center again.

 

Where this gets a little trickier than usual is that both sides will be technically BluFor units (supposed to be a sort of "war games" training thing, RHS US Army), but I want red caps on the red team, blue caps on the blue team bots.

 

I am not sure if creating a new bot would be easier, or figuring out a way to revive and rearm would be.

My original thought would be to simply label the bots BlueBot1, RedBot2, etc. and then have the trigger be !alive RedBot1 then spawn new rhsusf_army_ucp_grenadier or whatever. But it doesn't look like I can then name the newly spawned unit Redbot1 again.

 

In a perfect world, bot's 1-8 would correspond to a particularly loadout so that every time, say, the Red Team's Grenadier dies the thing that spawns in and carries on for him is another new grenadier, etc.

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