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Script Version

 

This mod enables Curators to see the Frames-per-second of each individual client when playing in multiplayer. Allowing the Zeus to identify if there is a widespread framerate problem, or if a few select users are experiencing issues. Comments in the code explain how to modify it if you want to change the 'Warning text' threshold which by default is 20fps.

Given Arma 3 is now in 64 bit it's the perfect opportunity for players to test their performance in multiplayer coop games with large scale combat. Find out who's computer is the beefiest when playing with your unit, or be able to identify which player's computers are having trouble keeping up with all the action. A great tool for mission makers looking to maintain an optimized experience for their players when monitoring their progress in Zeus.

 

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I've testet it with 5 curators ingame with no problem what so ever. 

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8 hours ago, ConArts said:

I've testet it with 5 curators ingame with no problem what so ever. 

 

Excellent, I appreciate the QA work.

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Updated

1.2 - Added MCC compatability
- Zeus check now waits for Zeus interface every 5 seconds before activating
- Zeus can be assigned any time after mission start

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Is it possible to have it appearing on every person always, even when there is no zeus ?  I'd like to know who is having a less than optimal time on my server and most missions don't have a zeus.

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On 4/22/2017 at 5:47 PM, kremator said:

Is it possible to have it appearing on every person always, even when there is no zeus ?  I'd like to know who is having a less than optimal time on my server and most missions don't have a zeus.

 

What tools do you use, I might be able to configure it for alternate mission monitoring systems.

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1.21 - Added .bikey in the mod directory, move to your server's "Keys" folder.

1.22 - Added .bikey to the "keys" folder. (A bit rusty, forgot some protocol)

1.3 - Added ability for admins who log in to see FPS as well by request of(Only logged in admins, not voted admins)
- Added keybinding option to toggle visibility of framerates. Bind a key to: Custom Controls > Action 12 (Known bug, only works as Player or Zeus. Not spectator or splendid cam)
- Updated .bisign
- Backend work for future configuration options
- Changed the mod's logo

 

Pushed these changes last night and this morning.

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Is this mod/script still working properly after the new IDAP updates/dlc?

Great mod btw.

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8 hours ago, loopdk said:

np here

And it's working fine in a milsim OP setting? (20+ players)

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