Cigs4 18 Posted April 2, 2017 Hello, First of all, if this was already posted, I apologize. Ok, here is the thing: The mission is about recover a body. I'm trying to activate a trigger when an object, "ACE_bodyBagObject" (classname), is putted inside a vehicle with ACE interaction system. The problem with ACE is that the object called "bodybag" with a corpse in it, is created during the game session, so I can't name it. I really appreciate any help from you, guys. And sorry if this is too noobish, but I'm new in coding. Thanks! Share this post Link to post Share on other sites
chong420 0 Posted December 13, 2018 any luck on this? Share this post Link to post Share on other sites
Mr H. 400 Posted December 14, 2018 there is an ace 3/ cba eventhandler when a body is placed in a body bag, so you can track the created bodybag. (Will post an example when I'm back from work) Share this post Link to post Share on other sites
HazJ 1288 Posted December 14, 2018 https://ace3mod.com/wiki/feature/ SWOOP! Sorry @Mr H. ! https://ace3mod.com/wiki/framework/events-framework.html Quote ace_placedInBodyBag [_target, _bodyBag] Global Listen Target placed into a bodybag Note: (Target will soon be deleted) 1 1 Share this post Link to post Share on other sites
Harzach 2505 Posted December 14, 2018 Don't format your text, kids. Share this post Link to post Share on other sites
HazJ 1288 Posted December 14, 2018 Yeah, it is really had to read when using dark theme. Best to use default colours defined for each theme CSS anyway. Share this post Link to post Share on other sites
Cigs4 18 Posted May 29, 2019 (edited) Thank you, guys! You rock! I had an incident and I was without a computer for a while, so sorry if I did not reply this earlier. And I did not format my texts, never did. Don't know what happened to you, but for me it's normal. Anyway, thanks again! Here is the solution: Quote ["ace_cargoLoaded", {if (typeOf _item == "ACE_bodyBagObject") then {bagInCar = true}}] call CBA_fnc_addEventHandler; Edited June 17, 2019 by Cigs4 sharing the solution Share this post Link to post Share on other sites