Wyqer 304 Posted March 31, 2017 Hi there, I just wanted to ask, if there is any way to change the destrType of an object via a script (guess not) without creating a new class via a mod or something. Background: I want to check if the object "B_CargoNet_01_ammo_F" get damage (by MPKilled or MPHit Event Handler). As that object has the destrType DestructNo it won't get any damage to fire one of the event handlers. Does anyone know a way how to catch damage on an object like that? The "Box_NATO_AmmoVeh_F" for example has destrType = "DestructBuilding", so MPKilled and MPHit works great.... but yeah, I hope there is a way to get it working with the "B_CargoNet_01_ammo_F" Thanks in advance. Share this post Link to post Share on other sites
sarogahtyp 1104 Posted April 4, 2017 I guess those destrType is a variable from objects config file? In this case you cant change it without a mod. you can check for "damage" by tracking and analyzing nearby bullets, vehicles, objects or whatever. Share this post Link to post Share on other sites