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I'm working on a mission where the player's tank platoon is part of an operation to create and exploit a breach in a defensive line.

 

The player's unit is on overwatch on elevated ground while an Arbams, Bradley and M113 (representing combat engineers) move up to the tank trap fences to clear them.

 

Since combat engineering vehicles aren't represented in OFP/CWA very well, I simply delete the fences once they reach their destination.

 

I'm probably limited in what can be done, but is there a better way of simulating obstacle clearance? Maybe something to make it seem as if the engineers have blown the obstacles? Open to ideas!

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Why not have the vehicles move into position, stop them, put in a delay of like 10 seconds and then do a detonation + deleting of the objects before the vehicles move on/out of the way. The detonation masks most of the objects when they dissappear.

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