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Lighting particle VFX are multiplied. Vanilla or not. It's like every light is then multiplied 4 times around the main particle in a square "formation"

 

Note the front gun turret just below targeting pod:

671C2AC0A1B25A62BEBE1F1F4E51EF9554871419

 

GFX card is an NVIDIA (i suspect it might be somehow connected, or not)

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I've always seen this happen from a distance on lights like the ones on the runway near the terminal. But never up close. Do you have rotation blur on? Or is bloom maxed out in some weird way? 

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Will see about blur - bloom was the first suspect, but has no effect on this anomaly.

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