KingN 249 Posted March 21, 2017 Example clip below. I don't know if something is wrong on my end or is this intended behavior in 1.68, but shots are severely suppressed when firing behind a house, rock, tree, bush, another soldier, whatever, any world or map placed object. Not just an immersion breaker but this often confuses the hell out of me during fire fights noticing the firing is coming just few meters away instead of 500-1000 meters by the sound of it. Haven't noticed anyone else pointing this out, is it just me? I noticed this since trying out development branches a couple of months ago but now it's in 1.68 stable as well. Experiencing this without any mods activated. 1 Share this post Link to post Share on other sites
DRACUS 18 Posted March 21, 2017 I confirm this, Shots at 200-300 meters barely audible, it seems like a battle of silenced guns, it's a bug, will it stay like this? Will it stay if so I'll have to use a sound mod because this is ridiculous. Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted March 21, 2017 Confirmed too. Please fix ASAP. Share this post Link to post Share on other sites
KingN 249 Posted March 22, 2017 17 hours ago, DRACUS said: I confirm this, Shots at 200-300 meters barely audible, it seems like a battle of silenced guns, it's a bug, will it stay like this? Will it stay if so I'll have to use a sound mod because this is ridiculous. At least using Dynasound doesn't help, same problem. What sound mod do you mean? Ok, I hope next patch will fix this. Share this post Link to post Share on other sites