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Kuzuri

Shadow not showing in first person

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I've run into a strange problem with a pair of custom night vision goggles:

 the Shadow LODs are there, properly closed and triangulated with zero degenerations. Shadows show up fine in 3rd person but if I change to first person view, the shadow of the NVG disappears. I do have a shadowvolume-view pilot set, as well as a view - pilot LOD. Its occurring with two separate pair of unrelated nvgs. Everything else I've modelled so far: backpacks, vest etc work fine in first person. Thoughts? 

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Okay, what I've discovered so far is this is a vanilla issue. All vanilla NVGs are missing their shadows in first person...

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It should be because the NVG proxy is not included in the view pilot LOD since it would cause clipping issues when in 1st person.  Since no proxy is there the model isn't referenced, including the shadow lod of that model, in this case, the NVG's shadow LOD.

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And Bohemia hasn't found a workaround? I'lI just leave it as is then till they figure it out. Thanks.

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