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Goro

1.68: Freezing in 1st person in certain vehicles, FPS spill and longer loading times

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Hi. I've encountered some weird glitches within 1.68, these are:

-when I get into civilian SUV or Hatchback and switch into 1st person, my game is catching 8-10 second freezes, then it goes up to 5 FPS and it keeps repeating. It is completely fine on Third Person tho.

-My FPS spilled from 50 to 40

-Loading times are definetely longer

-FPS drop when in/near smoke

In conclusion, 32 bit is way better for me.

 

Any solutions? Those are my specs:

CPU: AMD Athlon II X4 645 clock 3.1 GHz

GPU: ASUS EAH5770 Series 1 gb VRAM, clocks: 850, 1200

RAM: Ballistix 8gb RAM - I don't remember the models

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we are getting server crashes on unsung mod. the mod and mission is the same, steam updated on server and clients

then as soon as the server was updated, and steam validated, no issues, we have been crashing every 1-2 hours all weekend.

We have noticed that when someone crashes a plane or heli and creates the crater field models, we are getting major frame drops - EVERY PLAYER experiences it across the map. when a player approaches the crater models, they get strong freezes, that last a few seconds, made worse when zooming in facing the craters.

 

my feeling is that these models are causing a major accumulating memory leak.

 

rpt has this which we've not seen before

Quote

16:41:48 NetServer: users.get failed when sending to 1045375478
16:41:48 Message not sent - error 0, message ID = ffffffff, to 1045375478 (Elvis)
16:41:48 NetServer::SendMsg: cannot find channel #1045375478, users.card=18
16:41:48 NetServer: users.get failed when sending to 1045375478
16:41:48 Message not sent - error 0, message ID = ffffffff, to 1045375478 (Elvis)
16:41:48 NetServer::SendMsg: cannot find channel #1045375478, users.card=18
16:41:48 NetServer: users.get failed when sending to 1045375478
16:41:48 Message not sent - error 0, message ID = ffffffff, to 1045375478 (Elvis)
16:41:48 Client: Remote object 29:0 not found
16:41:49 Server: Object 5:26 not found (message Type_93)
16:41:51 Server: Network message 3e2d03 is pending
16:41:51 Server: Network message 3e2d03 is pending
16:41:51 Server: Network message 3e2d03 is pending
16:41:51 Server: Network message 3e2e8a is pending
16:41:51 Server: Network message 3e2e8a is pending
16:41:51 Server: Network message 3e2e8a is pending
16:41:51 Server: Network message 3e2e8a is pending
16:41:51 Server: Network message 3e2e8a is pending
16:41:51 Server: Network message 3e2e8b is pending
16:41:51 Server: Network message 3e2e8b is pending
16:41:51 Server: Network message 3e2e8b is pending
16:41:51 Server: Network message 3e2e8b is pending

 

 

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and these - at the end of EVERY RPT file, it has the same error: related to accessing protected memory. i.e. the server has developed a memory leak since the 64 bit update.

 

1. Exception code: C0000005 ACCESS_VIOLATION at 404B5D47

2. Exception code: C0000005 ACCESS_VIOLATION at 40E35D47

3. Exception code: C0000005 ACCESS_VIOLATION at 407F5D47

4. Exception code: C0000005 ACCESS_VIOLATION at 40195D47

 

server logs in case anyone wants to take a look

http://server.elite-warriors.co.uk/eggbeast/projects/uns/beta/A3_server_crash_logs.rar

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Well I got a slightly better rig then Goro to play on but still get shuttering sounds and 1 FPS from when there is a lot of sounds inside vehicles or even in some situations buildings with the 64-Bit Version.

 

Is there a ticket in the bugtracker since I did not finde on jet.

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It's good to see I'm not the only who's having issues. Feel free to post any bugs you encounter here

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