joostsidy 682 Posted March 17, 2017 The APEX weapons are decrypted now so I want to take a shot at the Spar 17 sound. It currently has the sound of the Chinese rifle and I want to replace it with the Spar 16 sound or maybe the sound of another BI marksman rifle. I looked at the configs in game where I thought these were relevant parts: - configfile >> "CfgWeapons" >> "arifle_SPAR_03_base_F" >> "FullAuto" >> "StandardSound" - soundSetShot[] = {"SPAR_17_Shot_SoundSet","SPAR_17_Tail_SoundSet","SPAR_17_interiorTail_SoundSet"}; I thought that with the Mikero tools I could find this in the config files and replace the "SPAR_17_Shot_SoundSet" with "SPAR_01_Shot_SoundSet". I could not accomplish this last part. The best config I could devise is below. It doesn't work and I have the feeling I don't know what I'm doing. Any help is appreciated! #define _ARMA_ //ndefs=13 enum { destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; //Class weapons_f_exp : config.bin{ class CfgPatches { class A3_Weapons_F_Exp { author = "$STR_A3_Bohemia_Interactive"; name = "Arma 3 Apex - Weapons and Accessories"; url = "https://www.arma3.com"; requiredAddons[] = {"A3_Data_F_Exp","A3_Weapons_F_Exp"}; requiredVersion = 0.1; units[] = {snip lots of items} }; }; class CfgWeapons { }; class arifle_SPAR_03_base_F: CfgWeapons { }; class FullAuto: arifle_SPAR_03_base_F { }; class StandardSound: FullAuto { soundSetShot[] = {"SPAR01_Shot_SoundSet","SPAR01_Tail_SoundSet","SPAR01_InteriorTail_SoundSet"}; }; Share this post Link to post Share on other sites