Phlonk 6 Posted November 4, 2020 It has been awhile setting up Arma 3 on a dedicated server, what is everyone using as server startup parameters? Mine currently are: D:\arma3\arma3server.exe -enableHT "-profiles=D:\arma3\A3Master" -port=2302 -config=CONFIG_server.cfg -noLogs -hugepages -loadMissionToMemory -autoinit Also are people using the x64 server executable with KP_Liberation, or still the x86? Any help is greatly appreciated. Share this post Link to post Share on other sites
Tonmeister 13 Posted November 7, 2020 I'm hoping someone might be able to answer this, but first-off, we've been playing Liberation for Malden on our dedicated server with HC for some time. Currently we're playing as blufor and I've noticed that at the start of the mission there's a couple of random blufor Ai units that just spawn in, on the northern side of the island thereby activating two fairly large towns. At the moment its a frame-killer as most of our activity is on the southern side of the island. Is there any way to prevent this random side based spawning from occurring? It could be that I'm not seeing it, but If it's a mechanic of the mission then I'm hoping there's a modifiable parameter for preventing units from the players side just randomly spawning in and activating areas the player isn't even in. Ultimately if it's units from the players side, then I'd like to turn that random spawning off. Any thoughts on what can be done to prevent this from happening? nvm, sorted. apparently it was an issue to do with the how the factions were set-up Share this post Link to post Share on other sites
CHADDLES 0 Posted November 22, 2020 Hi, Just wondering if anyone knows what i need to fix this error . ca\buildings\dum_olez_istan2_maly_open.p3d: house, config class missing Share this post Link to post Share on other sites
sargon1622 0 Posted November 30, 2020 If I leave the vehicle off the FOB how can I get it back after reloading the game? I play on localhost Share this post Link to post Share on other sites
XxSoGRAMBOxX 0 Posted December 31, 2020 On 7/11/2017 at 3:17 PM, mwpowellhtx said: More feedback. We build an FOB that somehow the storage could not be found, so we had several supply lines with "no storagespace" even though there was. I repacked the FOB and moved it slightly, and then the storage could be found. However, I tried aborting those supply lines, now they are stuck in an "Aborting mission/no storagespace" condition and won't free up. Any ideas what we need to do? Admin needs to "touch" some script and/or back end database? Thanks! I found the fix if you have not in 3 years. You must go to the factory storage and take as many boxes out as need to be abandoned so they can empty them back into the factory storage. It fixed the "Aborting mission/no storagespace" for me ! Share this post Link to post Share on other sites
furia 9 Posted January 19 I am experiencing a problem in some edited KP Liberation scenarios. When I am trying to build any vehicle or object I cannot see the usual "preview" of the object before build. Usually in most KP liberation scenarios I can see the object/vehicle in green colour before purchasing/building it. Now I just get a green circle like in the picture where I was trying to buy/build a car. Any suggestions or ideas of how could this be fixed so I can get the vehicle/object preview before purchasing/build? Thanks a lot Share this post Link to post Share on other sites
furia 9 Posted January 21 Bump.! Any help or suggestion where to look for would be very welcomed!!! It is very dificult to build the FOB base without previsualization of the objects vehicles. I have already lost some vehicles because they spawned touching another vehicle o constructions. Do you know where to look for the code line that controls this so I can activate the previsualization like in any other KP LIberation maps? Thanks! Share this post Link to post Share on other sites
Sayker 0 Posted February 15 Hi every body ! How can i found the nearest OPFOR sector with these function, it's possible to use color red to find the right marker ? : function : F_getNearestSector params ["_limit", ["_postosearch", getpos player]]; private _sector_to_return = ""; private _close_sectors = sectors_allSectors select {(markerPos _x) distance _postosearch < _limit}; private _close_sectors_sorted = [_close_sectors, [_postosearch, _limit], {(markerPos _x) distance _input0}, "ASCEND"] call BIS_fnc_sortBy; if (count _close_sectors_sorted > 0) then {_sector_to_return = _close_sectors_sorted select 0;}; _sector_to_return; Thank you in advance =)))) Share this post Link to post Share on other sites
Neora 0 Posted Saturday at 01:17 PM No idea if it has been answered here. Can I adjust the "Clear FOB area" setting to a specific range? I'd like to clear a smaller area around the FOB, such as 30 - 50m to have proper area for a helicopter, but it only offers 112m. Share this post Link to post Share on other sites