Wyqer 305 Posted April 26, 2018 Here you could adjust the colors:https://github.com/KillahPotatoes/KP-Liberation/blob/master/Missionframework/ui/liberation_titles.hpp#L425 Share this post Link to post Share on other sites
vagrantauthor 174 Posted May 2, 2018 Guten tag! The following issue has recently begun to pop up while playing the Taunus version of Liberation (0.963a): "No entry 'bin\config.bin/CfgVehicles/Land_BarGate2/UserActions/CloseDoors1.onlyForPlayer'." This is a new problem for me. CBA is the only mod that has changed recently, and that is due to an update. I do not use ACE, but I do use Enhanced Movement. All other mods are weapons and equipment. Share this post Link to post Share on other sites
sammael 366 Posted May 3, 2018 Hi Wyqer. Is there a way to play mission in SP with save games - progress ? I mean no dedi server with 1 player - only SP mission Share this post Link to post Share on other sites
Wyqer 305 Posted May 3, 2018 @vagrantauthor Nothing to worry about. It's safe to be closed upon display. Could be something in the terrain or a small thing in the mission.sqm made by the creator of the used chimera base on Taunus. But nothing which would break anything. @sammael No, it's not selectable in the SP scenarios. But you also don't need a dedicated server. Just start the game as a local LAN MP game and you've a "singleplayer". 1 Share this post Link to post Share on other sites
Not_Oliver 16 Posted May 5, 2018 Heyo, have been playing liberation for a while and thanks for the continued development! I was wondering if there was a workaround/fix for recruited AI squadmate resource costs being lost - for example you recruit a squad of AI with resources, disconnect, rejoin, the AI are gone and so are the resources :( Share this post Link to post Share on other sites
Rockapes 103 Posted May 5, 2018 1 hour ago, Not_Oliver said: Heyo, have been playing liberation for a while and thanks for the continued development! I was wondering if there was a workaround/fix for recruited AI squadmate resource costs being lost - for example you recruit a squad of AI with resources, disconnect, rejoin, the AI are gone and so are the resources :( You should only lose the squad/s if they are not within the safe area of a FOB, from memory 250 mtrs by default. Can you confirm if this is correct? Share this post Link to post Share on other sites
Not_Oliver 16 Posted May 5, 2018 4 minutes ago, Rockapes said: You should only lose the squad/s if they are not within the safe area of a FOB, from memory 250 mtrs by default. Can you confirm if this is correct? Don't think so, I was at my FOB with my squad when I disconnected and they were gone when I started my local server up again :( Share this post Link to post Share on other sites
Rockapes 103 Posted May 5, 2018 1 hour ago, Not_Oliver said: Don't think so, I was at my FOB with my squad when I disconnected and they were gone when I started my local server up again :( Oh, if it is your personal squad then you need to leave the squad before leaving the game. That issue I believe hasn't been fixed Share this post Link to post Share on other sites
Wyqer 305 Posted May 5, 2018 Units are only saved in the FOB build area and if not member of a player squad. Ungroup them from your squad via Zeus (ctrl+drag) before leaving the game (wait 1 minute after ungrouping). After loading you can regroup them with the same procedure again. 2 Share this post Link to post Share on other sites
M.Mosley 4 Posted May 6, 2018 which download is sahrani? Share this post Link to post Share on other sites
Wyqer 305 Posted May 6, 2018 Sara is the abbreviation for the Sahrani terrain. Share this post Link to post Share on other sites
D. Patterson 14 Posted May 7, 2018 Any chance of getting Liberation for Timbelan? Share this post Link to post Share on other sites
M.Mosley 4 Posted May 7, 2018 Is it possible to add CUP vehicles/units to the build menu? Share this post Link to post Share on other sites
Wyqer 305 Posted May 7, 2018 @D. Patterson Not from my side (even don't know that terrain). Have a look at this: https://github.com/KillahPotatoes/KP-Liberation/wiki/EN_Devkit @M.Mosley Yes. Look at this: https://github.com/KillahPotatoes/KP-Liberation/wiki/EN_ConfigFiles#presetsbluforopforresistancecivilianscustomsqf Share this post Link to post Share on other sites
M.Mosley 4 Posted May 7, 2018 How to prevent people from voting admin? The voting threshold in the server settings is not stopping people from voting and becoming admin which is quite frustrating when I am offline. Share this post Link to post Share on other sites
Wyqer 305 Posted May 8, 2018 How is this connected to Liberation? General ArmA questions should be asked where they belong and not in threads where the author of Mods/Missions answers very frequently. I recommend you familiarize yourself with server configuration and administration. https://community.bistudio.com/wiki/Arma_3:_Mission_voting https://community.bistudio.com/wiki/server.cfg Share this post Link to post Share on other sites
jonbravo2 0 Posted May 8, 2018 I've been trying to host this locally for me and a few friends, but when we finish for the night and exit it never saves our progress. Is there something I'm missing? There's no way to continue where we left off in the last session. Any assistance would be welcome. Share this post Link to post Share on other sites
Wyqer 305 Posted May 8, 2018 It's important that you state two things: Which behaviour do you experience exactly? Which behaviour do you expect? Share this post Link to post Share on other sites
jonbravo2 0 Posted May 9, 2018 New game starts. save button is grayed out on the escape menu. Assuming the save script that was implemented is working as it should, when I abort or suspend the server I should be able to 'resume' when I host it again. There is no resume button, and none of our progress is saved. Is there another way to load the save after I close and exit the server I was hosting locally? There is a save file in the location that the mod's wiki directed to, but the game doesn't seem to recognize it or find it. I'm no expert, I don't know what else to tell you. I've tried moving the save file to a different mpmissions folder, reinstalling the mission, editing it myself to enable saves, etc. Share this post Link to post Share on other sites
Wyqer 305 Posted May 9, 2018 That's fine so far, as the problem isn't the save system. Obviously you expect too much from the save system. It doesn't save your current position or something. It saves which sectors you've captured, your FOBs with the buildings and vehicles near that FOB, your resources, your production and logistic settings and states, etc. Share this post Link to post Share on other sites
jonbravo2 0 Posted May 9, 2018 Ah, okay. I understand. Still, a position save might be nice sometime, lol. Thanks for all of your help. Share this post Link to post Share on other sites
mwpowellhtx 3 Posted May 9, 2018 Real interesting mod. I like it a lot. Not too complicated, yet so many layers of nuance when you really start to grasp the logistical side of things. If I wanted to host a server featuring KP Liberation what would it take? I can start with the canned stuff? How difficult is it to tune features? Mask (allow, deny, fiddle with) gear, weapons, vics, cost tables, etc? I gather a bit more in depth at the mod source/build level? In particular things like weather, NVG settings, crates found or production rates, garbage collection scripts, etc. Thanks again! Share this post Link to post Share on other sites
Wyqer 305 Posted May 10, 2018 @mwpowellhtx As you're already familiar with the GitHub Repo of it, you can basically get everything there. Get the release you want: https://github.com/KillahPotatoes/KP-Liberation/releases Have a look in the wiki (which explains most adjustable things): https://github.com/KillahPotatoes/KP-Liberation/wiki For further Questions concerning editing the mission to your liking, you should join our Discord: https://discord.gg/bpPUU48 Share this post Link to post Share on other sites
Darkhound7 33 Posted May 10, 2018 On 5/6/2018 at 8:14 PM, D. Patterson said: Any chance of getting Liberation for Timbelan? Timbelan is a good map. I have ported it. Havent updated it to the latest lib yet. I will do it the next few days. I can throw it in Drop box or you can grab it from my steam page Share this post Link to post Share on other sites