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Wyqer

[MP][CTI-COOP] Liberation (continued)

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11 minutes ago, RicoAMPL said:

How to restart so as not to miss the progress of the mission ??? You can somehow save the progress of the mission ??? When I reboot I must always start everything again.


Check your parameters if you have set them to "WIPE SAVEGAME". If this is indeed the case, your savegame will be wiped after every restart.
If the parameters are correct, then there is probably something wrong with the configuration of your server itself, as it seems that your profile is not saved correctly on the server.

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12 minutes ago, delta02cat said:


Check your parameters if you have set them to "WIPE SAVEGAME". If this is indeed the case, your savegame will be wiped after every restart.
If the parameters are correct, then there is probably something wrong with the configuration of your server itself, as it seems that your profile is not saved correctly on the server.

where can I check it ??? or how can I check it ???

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30 minutes ago, RicoAMPL said:

where can I check it ??? or how can I check it ???


In the lobby of the server, just before you start the mission.

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1 hour ago, delta02cat said:


In the lobby of the server, just before you start the mission.

You mean in the file server.cfg ???

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3 hours ago, jus61 said:

copy the content of your mission_params.hpp in here = https://pastebin.com/  then save and write the link here

 

 

 

or you play this mission: https://github.com/KillahPotatoes/KP-Liberation/releases/download/v0.97S1/kp_liberation97S1.Altis.pbo it work

And now a stupid question - where to find the file ".hpp" ??? On the server side, I have a file with a mission "Liberation_Tanoa.pbo"  which I copied from disk to server. I also have configuration files on the server: Arma3.cfg, CONFIG_server.cfg, beserver.cfg, gameserver.Arma3Profile - which I can edit. But I can not find a file anywhere " .hpp"

 

And you may have a link to the mission Liberation on the map of Tanoa ???

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@RicoAMPL

You need to use PBO Manager to unpack the pbo.

 

@Others

Can anyone post a template for mission parameters to be used on a dedicated server's server.cfg ? They reset every time the mission is re-launched.

 

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thank you for continuing this wonderfull missions. I like to raise a few suggestions:

- The Resistance system appears complicated. Can't we simply use predefined units seperated into the three classes?

- Add a random element for the strength of counter attacks, e.g. 5% chance to have a very heavy counter attack, maybe depending on enemy agression level.

- Ramp down citiy defence forces during a heavy counter attack?

- Have some more random element on defence strenght?

- Have a parameter on how much vehicles appear. We would like to play more infantry, ligth vehicles are ok but we want to reduce enemy armor and air support on some maps.

 

Thank you for considering.

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On 25.05.2018 at 4:43 PM, jus61 said:

copy the content of your mission_params.hpp in here = https://pastebin.com/  then save and write the link here

 

 

 

or you play this mission: https://github.com/KillahPotatoes/KP-Liberation/releases/download/v0.97S1/kp_liberation97S1.Altis.pbo it work

 

OK I have something like this:  https://pastebin.com/DLp1LS2y

I changed class WipeSave1 and class WipeSave2 from "0" to "1"  and tested - captured one city,  i logged in to the game like admin "#login password"  and use command "#restart" insite game, but unfortunately after restart everything disappeared and I had to start again. I really do not know how to set it.

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1 hour ago, RicoAMPL said:

 

OK I have something like this:  https://pastebin.com/DLp1LS2y

I changed class WipeSave1 and class WipeSave2 from "0" to "1"  and tested - captured one city,  i logged in to the game like admin "#login password"  and use command "#restart" insite game, but unfortunately after restart everything disappeared and I had to start again. I really do not know how to set it.

1 = wipe  so change it back to 0.  Sounds like your problem is profile related. How are you starting your mission?

 

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Quick question. In the parameters I can scale the AI to the number of players or just disable scaling. If scaling is disabled does the server always spawn the maximum number of ai at any given location?

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30 minutes ago, Darkhound7 said:

1 = wipe  so change it back to 0.  Sounds like your problem is profile related. How are you starting your mission?

 

But it was "0" before and not working. How to start mission - I'm logging in server,  I choose Arma 3 in advanced options, I set the name, password, number of players, name of mision, etc. upload mision from my commputer to server (folder"mpmision") using FTP. After im klick start button on my server site, and I wait a few seconds to change the status of the server to "ready".  From this moment the server is already working, can im run ARMA 3 and find my server on list and join.

 

My "server.cfg" file :  https://pastebin.com/44GaMfnw

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Is there a working way to unpack the mission and repack it with changes I made to the build menu? It doesn't seem to work with Addon Builder. The mission refuses to load once it's edited.

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I just use the old pbomanager from armaholic. Works fine. Extract it. Edit it then just paste files back in.

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@syphonix

https://github.com/KillahPotatoes/KP-Liberation/wiki/EN_ImportantHints

 

@RicoAMPL

make sure you've set a profiles and name parameter for the server startup.

Or join the discord and provide a serverlog.

If you don't know how to setup the startup parameters or setup a server in general, I recommend you have a look at this:

https://community.bistudio.com/wiki/Arma_Dedicated_Server

https://community.bistudio.com/wiki/Arma_3_Startup_Parameters

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Hi,

 

i very like cti missions.

 

But there are some problems i dont understand.

 

1. I set weather to always sunny, but its getting foggy?

2. The KI is fucking cheater insane! They hit me from far distance through fog, i wearing gilly suit. Making instant headshots from unreal positions and situations. (The dif its set to regular).

 

I use your latest v0.963a-Hotfix3 version with APEX Vanilla.

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1 hour ago, Wyqer said:

@syphonix

https://github.com/KillahPotatoes/KP-Liberation/wiki/EN_ImportantHints

 

@RicoAMPL

make sure you've set a profiles and name parameter for the server startup.

Or join the discord and provide a serverlog.

If you don't know how to setup the startup parameters or setup a server in general, I recommend you have a look at this:

https://community.bistudio.com/wiki/Arma_Dedicated_Server

https://community.bistudio.com/wiki/Arma_3_Startup_Parameters

And could you set up this server for me ??? I would give you all the details of logging in. Because I'm already lost :-(

 

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@chrizzo

1. You can revert this commit, if you want no fog at all: https://github.com/KillahPotatoes/KP-Liberation/commit/21cfcc3bf1519f6f8c73fe5711c813c99792496b

2. Liberation don't affect any skills etc. of the AI. You've to tweak your settings on the server level or use mods. Nothing which is caused by the mission.

 

@RicoAMPL

No, I don't provide any "server setup service". Beside of my limited spare time it wouldn't be any benifit for you, if you let someone else setup your server and at the first problem you still don't know what to do. I recommend you read the provided links and get familiar with the "how to administrate an ArmA 3 server".

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@Wyqer

I managed to get the edited pbo to work.

I added a few vehicles, works fine.

 

Can you advise how to change the penalties/benefits from aiding/hurting the civilians?

I want to modify it so that healing a civ grants at least 15 reputation.

It's way too easy to screw up the reputation and waaay to hard to fix it.

 

Also a minor suggestion, add some secondary missions with civ reputation as reward in the future releases.

Thanx.

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Thanks. I didn't realize these settings are in kp_liberation_config file.

I was looking in actual civpenalty configs but got confused by the code. :)

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Wyger, so you mean settings the ki power in the mission parameters?

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On 5/26/2018 at 7:47 AM, quiet_man said:

thank you for continuing this wonderfull missions. I like to raise a few suggestions:

- The Resistance system appears complicated. Can't we simply use predefined units seperated into the three classes?

- Add a random element for the strength of counter attacks, e.g. 5% chance to have a very heavy counter attack, maybe depending on enemy agression level.

- Ramp down citiy defence forces during a heavy counter attack?

- Have some more random element on defence strenght?

- Have a parameter on how much vehicles appear. We would like to play more infantry, ligth vehicles are ok but we want to reduce enemy armor and air support on some maps.

 

Thank you for considering.

,...I would just like to pull the last comment from this quote to also ask if you would look into this.

I usually play alone, at times with one other person and sometimes the reinforcements seem overwhelming. I was in a town fighting hand to hand which is really fun but then I also had to contend with 2 Quilins, 1 Ifrit, 2 tanks, 2 helicopters. I managed to get rid of the Quilins and a tank only to have a fixed wing come roaring in. LOL In the wiki it says that gameplay will adjust according to number of players, but can't imagine the nightmare you must go through to get that just right.

I really appreciate your mission! Loooooooooooota fun

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