thoops99 14 Posted March 10, 2017 I've just made a gate and have i setup to animate and everything and when i get in game and place the object i get this error 23:39:45 Warning Message: No entry 'model.cfg/CfgModels/Toxic_WovenGate.sectionsInherit'. 23:39:45 Warning Message: '/' is not a value this is my model.cfg class CfgSkeletons { class Default; class Toxic_WovenGate: Default { skeletonInherit=""; isDiscrete=1; skeletonBones[]= { "door1", "", "GateRightAxis", "", "door2", "", "GateLeftAxis", "" }; }; }; class CfgModels { class Default; class Toxic_WovenGate: Default { skeletonName="Toxic_WovenGate"; sections[]= {}; class Animations { class Door_1 { type="rotationY"; source="Zeroanimation"; memory=1; selection="door1"; axis="GateRightAxis"; animPeriod=5; minPhase=0; maxPhase=1; minValue="0.0"; maxValue="1.0"; angle0="0"; angle1="-1.6"; }; class Door_2 { type="rotationY"; source="Zeroanimation"; memory=1; selection="door2"; axis="GateLeftAxis"; animPeriod=5; minPhase=0; maxPhase=1; minValue="0.0"; maxValue="1.0"; angle0="0"; angle1="1.6"; }; }; }; }; This is a picture of the model. I have the right side setup as a door and the left side setup as a door so they are two different objects Could Anyone Help? Share this post Link to post Share on other sites
UK_Apollo 476 Posted March 10, 2017 You'll need to define the Default{} classes as model.cfg doesn't externally inherit. class cfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class CfgModels { class Default { sections[] = {}; sectionsInherit = ""; skeletonName = ""; }; 1 Share this post Link to post Share on other sites
thoops99 14 Posted March 11, 2017 15 hours ago, UK_Apollo said: You'll need to define the Default{} classes as model.cfg doesn't externally inherit. class cfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class CfgModels { class Default { sections[] = {}; sectionsInherit = ""; skeletonName = ""; }; hmmmmm. ok ill try that in a bit. i dont have to do that with my other models Share this post Link to post Share on other sites
Auss 208 Posted March 11, 2017 no need to define default do it like this, this is a copy of my model.cfg which is set to animate 2 different gates, 1 gate has 1 moving gate and the 2nd gate has 2 gates class CfgSkeletons { class prisongate_skeleton { skeletonInherit=""; isDiscrete=1; skeletonBones[]= { "Gate","", "door_open","" }; }; class frontgate_skeleton { skeletonInherit=""; isDiscrete=1; skeletonBones[]= { "leftgate","", "rightgate","" }; }; }; class CfgModels { class prisongate { sectionsInherit=""; sections[]={}; skeletonName="prisongate_skeleton"; class Animations { class Gate { type="translation"; selection="Gate"; axis="door_Axis"; memory=1; minValue = 0; maxValue = 1; offset0=0; offset1=-1; }; }; }; class frontgate { sectionsInherit=""; sections[]={}; skeletonName="frontgate_skeleton"; class Animations { class leftgate { type="rotation"; selection="leftgate"; axis="leftgateaxis"; memory=1; minValue=0.000000; maxValue=1.000000; angle0=0.000000; angle1=1.7; }; class rightgate { type="rotation"; selection="rightgate"; axis="rightgateaxis"; memory=1; minValue=0.000000; maxValue=1.000000; angle0=0.000000; angle1=-1.7; }; }; }; }; 1 Share this post Link to post Share on other sites