miasdad 94 Posted March 8, 2017 Was playing a survival mission on Altis and was wondering how Altis might look without vegetation or trees,i.e. a landscape like Proving Grounds or Dead City,with just deadwood(but keeping structures).Is that even possible? Share this post Link to post Share on other sites
EO 11230 Posted March 8, 2017 It's possible to toggle foliage on and off within the Eden Editor (Ctrl+G).....as far as transferring that "look" into a mission @moricky stated that it can't be implemented as a fully functioning feature due to "technical reasons"....... 1 Share this post Link to post Share on other sites
tpw 2313 Posted March 8, 2017 If you're prepared to wait (quite) a while you can run a script in your init or debug console to hide trees: { _x hideobject true; _x enablesimulation false; } foreach nearestTerrainObjects [player, ["Tree","Small Tree","Bush"], 10000]; 3 Share this post Link to post Share on other sites
Greenfist 1863 Posted March 8, 2017 38 minutes ago, tpw said: If you're prepared to wait (quite) a while you can run a script in your init or debug console to hide trees: { _x hideobject true; _x enablesimulation false; } foreach nearestTerrainObjects [player, ["Tree","Small Tree","Bush"], 10000]; You can now increase your deforestation performance by up to 60%* by disabling the sorting! nearestTerrainObjects [player, ["Tree","Small Tree","Bush"], 10000,FALSE]; * may only apply to the nearestterrainobjects part. 5 Share this post Link to post Share on other sites