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miasdad

Altis with no vegetation?

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Was playing a survival mission on Altis and was wondering how Altis might look without vegetation or trees,i.e. a landscape like Proving Grounds or Dead City,with just deadwood(but keeping structures).Is that even possible?

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It's possible to toggle foliage on and off within the Eden Editor (Ctrl+G).....as far as transferring that "look" into a mission @moricky stated that it can't be implemented as a fully functioning feature due to "technical reasons".......

 

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If you're prepared to wait (quite) a while you can run a script in your init or debug console to hide trees:

 

{
_x hideobject true;
_x enablesimulation false;
} foreach nearestTerrainObjects [player, ["Tree","Small Tree","Bush"], 10000];  

 

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38 minutes ago, tpw said:

If you're prepared to wait (quite) a while you can run a script in your init or debug console to hide trees:

 


{
_x hideobject true;
_x enablesimulation false;
} foreach nearestTerrainObjects [player, ["Tree","Small Tree","Bush"], 10000];  

 

You can now increase your deforestation performance by up to 60%* by disabling the sorting!

nearestTerrainObjects [player, ["Tree","Small Tree","Bush"], 10000,FALSE]; 

 

* may only apply to the nearestterrainobjects part.

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