After hours of googling, scanning the forums and steam, I could not for the life of me find what I was looking for. So help would be greatly appreciated.
I am trying to make a rifle range with targets at certain ranges. I would like to be able to raise targets at a certain distance, then drop them after it is done, raise the next distance, so on. The targets used are the red pop-up (small) targets from CUP. In fact, is there a way to prevent the targets from going down after being shot?
I found the nopop=true script, but that just makes them stay down. I guess this could be used on a controller to make them stay down after the stage is done, but I guess I would have to assign it to the set of targets. I am not quite sure how to do that.
On a pistol range, I have stationary targets at a certain distance.
I would like to be able to give points based on where the target is hit and have them be counted at the end.
On both of these ranges, I would like to separately count the points to be displayed at the end:
Rifle Range: Count hits
Pistol Range: count points
If anything is unclear, please let me know.