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zeroip

Can you replace map building textures with setObjectTexture?

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Hello!

 

Title says most of it. Attempting to port the TOH Seattle map over and noticing some buildings lack texture because of missing shaders. Can setObjectTexture be used with the object ID of the building to replace the texture? I can't really think of another way to do this. Alternatively if you do I'd love to hear it!

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AFAIK the only way to replace game textures would be to rip out the 3D models from the game files and make a mod with a custom texture. Wich is BTW a legal grey area

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38 minutes ago, MasterPuffin said:

AFAIK the only way to replace game textures would be to rip out the 3D models from the game files and make a mod with a custom texture. Wich is BTW a legal grey area

Well, there is this command i mentioned, but I'm not sure if it even applies to map objects or just buildings. I can't test it in A3 so I attempted to do this in A2 and it didn't appear to work. I guess worst case scenario I just remove the buildings.

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If object have hiddenSelections defined in their config, you can set object Texture.

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