zeroip 12 Posted March 4, 2017 Hello! Title says most of it. Attempting to port the TOH Seattle map over and noticing some buildings lack texture because of missing shaders. Can setObjectTexture be used with the object ID of the building to replace the texture? I can't really think of another way to do this. Alternatively if you do I'd love to hear it! Share this post Link to post Share on other sites
MasterPuffin 21 Posted March 4, 2017 AFAIK the only way to replace game textures would be to rip out the 3D models from the game files and make a mod with a custom texture. Wich is BTW a legal grey area Share this post Link to post Share on other sites
zeroip 12 Posted March 4, 2017 38 minutes ago, MasterPuffin said: AFAIK the only way to replace game textures would be to rip out the 3D models from the game files and make a mod with a custom texture. Wich is BTW a legal grey area Well, there is this command i mentioned, but I'm not sure if it even applies to map objects or just buildings. I can't test it in A3 so I attempted to do this in A2 and it didn't appear to work. I guess worst case scenario I just remove the buildings. Share this post Link to post Share on other sites
MasterPuffin 21 Posted March 5, 2017 Maybe try https://community.bistudio.com/wiki/getObjectTextures Share this post Link to post Share on other sites
M1ke_SK 230 Posted March 6, 2017 If object have hiddenSelections defined in their config, you can set object Texture. Share this post Link to post Share on other sites