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Hello, I was wondering if there was the possibility of getting a variable to be persistent through a mission restart.

I want the player's inventory to be saved and then reloaded when connecting back.

Any ideas?

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// save loadout
profileNamespace setVariable ["PlayerLoadout", getUnitLoadout player];

// restore loadout
profileNamespace getVariable "PlayerLoadout" call {player setUnitLoadout _this};

// reset loadout
profileNamespace setVariable ["PlayerLoadout", nil];

 

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1 hour ago, serena said:

// save loadout
profileNamespace setVariable ["PlayerLoadout", getUnitLoadout player];

// restore loadout
profileNamespace getVariable "PlayerLoadout" call {player setUnitLoadout _this};

// reset loadout
profileNamespace setVariable ["PlayerLoadout", nil];

 

Thanks for the usage. This actually clears up some problems I had been running into, I appreciate both of your help.

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2 hours ago, serena said:

// save loadout
profileNamespace setVariable ["PlayerLoadout", getUnitLoadout player];

// restore loadout
profileNamespace getVariable "PlayerLoadout" call {player setUnitLoadout _this};

// reset loadout
profileNamespace setVariable ["PlayerLoadout", nil];

 

 

3 hours ago, froggyluv said:

Upon loading in, the player doen't have the weapon saved upon disconnect.

Any ideas? The player acts like he has a gun at first, then puts away i'd say an 'invisible gun' ? 

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Are you sure that:

  1. Your gear have been saved before you disconnect (commands are executed properly and profile namespace contains saved data)
  2. Saved data extracted and applied when you resume mission (commands are executed properly and profile namespace contains saved data)

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I got it working now, thanks!

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