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Iron Front Terrains in Arma 3 - preview versions

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Logo by Lennard

 

Pretext

 

This project has the agreement of all involved parties:

 

 

 

Promo videos

 

 

by Metalvenom

 

 

Galleries

 

http://imgur.com/a/iMN3o

 

by Fabio Chavez and Lennard

 

http://imgur.com/a/Y3J3V

 

by Dmorok

 

 

SAT view

 

http://imgur.com/a/41S4z

 

 

Topography

 

http://imgur.com/a/ExRR9

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Contains

 

  • Poland Staszow 1944 (290km2)
  • Poland Baranow 1944 (64km2)
  • Ukraine Panovo 1944 (25km2)
  • Ukraine Ivachec 1944 (1km2)
  • France Colleville 1944 (25km2)

 


Historical accuracy

 

The historical accuracy was an important aspect during the development to make a realistic terrain and environment.
For this the developers used real world war two maps, and reconstructed buildings from old photos.
Many unique buildings and places are to be found, like the Baranow castle, the Staszow marketplace and Church, and many more.

 

 

Staszow

 

Country:    Poland
Date:    Summer of 1944
Size:    290 km2
Terrain:    Woodland

 

Description

 

Staszow (or sometimes "Staszów") is a Polish town, in the south - southeast side of Poland.
Nowadays its population is about 15.000, and it also has two rivers: the Desta and the Czarna Staszowska.

 

In the game

 

Staszow not only contains the town itself, but also the surrounding areas. It is the largest terrain in Iron Front, and also the most complex one. Hundreds of roads, couples of villages, and it has also have some airfields. There is no river, but some small lake can be found.

 

 

Baranow

 

Country:    Poland
Date:    Summer of 1944
Size:    64 km2
Terrain:    Woodland

 

Description

 

Baranow is a small Polish town, in the south - southeast side of Poland.
It is also very close to Staszow. In the border of Baranow lie the Vistula River.

 

In the game

 

Baranow is the second largest terrain of Iron Front. The Vistula River cuts it in the half, and due to this Germans built two pontoon bridge.
One for the west and one for the east side. Baranow castle also placed near to the river, and a few towns also can be found here too.

 

 

Panovo

 

Country:    Ukraine
Date:    Summer of 1944
Size:    25 km2
Terrain:    Woodland

 

Description

 

Panovo is placed somewhere in western Ukraine.

 

In the game

 

This terrain is basically a training ground. Large enough for any size of simulation, but also very detailed.
There are a few airfields, some ruins, a driving training ground, and many military installations.

 

 

Ivachecv

 

Country:    Ukraine
Date:    Summer of 1944
Size:    1 km2
Terrain:    Woodland

 

Description

 

Ivachev is a very small village, in the western part of Ukraine.

 

In the game

 

It is the smallest one - just one square kilometer big, but very detailed. Perfect for testing and training.

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Plans

 

We hope to further improve the terrains in the future. So keep your feedback and suggestions coming!

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Oh nice! These are some awesome maps and it's great to see them released as a stand alone. Thank you for making this possible!

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Unfortunately the new lighting steals a lot of the beauty from the maps. Good work though , not your mistake that BI messed up.

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Preview v17 is out

 

Download

http://ww2ina3.com/wiki/index.php?title=WW2_Download

 

Changelog

http://ww2ina3.com/wiki/index.php?title=WW2_Changelog

 

This is mainly a maintenance update.

 

Highlights

  • Fixed: faulty look of vegetation at distance.
  • Changed: reverted the custom lighting from CUP for now.
  • Added: missing editor preview images.

 

Suggestions and issues please go here.

 

For a chat or interested to assist us - join our discord server.

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Updated mod v1.0.21 available at withSIX. Download now by clicking:

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Hey IFA3 team, you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide.

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Preview v22 is out

 

Download

http://ww2ina3.com/wiki/index.php?title=WW2_Download

 

Changelog

http://ww2ina3.com/wiki/index.php?title=WW2_Changelog

 

This is mainly a maintenance update.

 

Changes

  • Changed: reverted IF terrains to old state (sunken buildings and missing roads in Omaha, ground textures issues in IF terrains).
  • Changed: IF terrains use standard soundscape from A3 for now (removed CfgEnvSpatialSounds in LIBWorld as its inherited from DefaultWorld and disabled custom environment sounds for IF terrain).
  • Updated: soundSetEnvironment definition from Tanoa to DefaultWorld and disabled Greek Crickets in IF terrains.
  • Updated: path to I44 misc objects in Sark.
  • Updated: path to Jones's snow objects in Ardennes.

 

Suggestions and issues please go here.

 

For a chat or interested to assist us - join our discord server.

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