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Arma 3: Community wishes & ideas- DISCUSSION

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I'd really like to see a different lobby system..already tired of scrolling through all the role play bs to find an actual decent server that has to do with mil-sim and not "the sims" game.

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Oh, man. I promised myself that I wouldn't check out BIS' (that's S for Simulations) YouTube channel, but I did anyway. Oh the things I found.

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I'm a new member here in the forums and I have read the forum rules but I haven't read anywhere that I should not post threads about news or politcs (such as things related to Ukraine, Syria, Malasyian Airlines missing flight, and politics in general). I'd like to know if I'm allowed to post things like that. Thanks.

I don't know, but a very good forum for discussing anything is-

http://able2know.org/forum/a2k/

because it allows totally free speech about everything, nothing is too taboo..:)

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I know this sounds stupid but how can I create my own thread because I'm new to this stuff. Any help would be appreciated thanks! :)

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-Gameplay

AT weapons overhaul, new animations for static weapons, 3D interior for all vehicles ...

AT weapons need overhaul. All AT weapons needs to me remade. Why after almost 13. years of making the same type of games, you still haven't made proper reload animations for them or disposable system? From Operation Flashpoint CWC (Arma CWA) you are still using almost the same reload animation, in your ArmA III game, all your ATs launcher (both static and shoulder) are based on disposable system.

- In OFP, ArmA, ArmA II + DLC, ARMA III, you limited yourself to use that unreal reload animation, which was OK in OFP and maybe in ArmA, but in latest games not. So make new animations both 1P and 3P. So PCML/RPG-42 are disposable launcher system, PMCL is completely disposable, while RPG-42 only tube is disposable (same for static). PCML after fire automatically throw it away. RPG-42 and Titan have tube disposable, so after fire (during the reload), remove tube and place a new rocket tube. Reload time ~15sec and only in crouch position, during the reload soldier can't move. That means new and different 1P/3P animations for both shoulder and static launchers. STOP USING OFP STYLE ANIMATIONS.

- NEW Animations for Static weapons, first of all you are using the same, the same standing HMG animation from OFP:CWC (Arma: CWA) and it's not pretty at all. All your static weapons needs 1P and 3P animations when idle, shooting and reload. Now I must say mortar is the stupidest thing I saw you did in ArmA 3. You decided to put mortar into the game, ok that's cool, that's awesome , but making it without proper or in your case without any animations is the most disappointing thing to do. Ok you were short on time and you had to release it as soon as possible, but now it's April of 2014 and still nothing. STOP USING OFP STYLE ANIMATIONS

- You, dev team of ArmA 3 knows better then me, which things you decided to reuse from older games only not to make it empty, or to just give a string line in order to make code work. Now it's time to go back to basics, take next period of time and go back and remake, fix all the things you decided to leave for later. Your new patch should be about making, fixing and improving of what you already have in game. If you do that, it would be same as bringing new content into ArmA 3.

- One more thing is you wreck models of tanks and APC/IFVs. You had to make low polly model in order to optimise game resources with high number of wrecks, but can't you now improve them and maybe this time leave turret on.

I've played OPF:CWC, Armed Assault, ArmA II and now ArmA III, I maybe have joined today to your fourm, but I've been playing your games since 2002.

PS. Please, please play OPF:CWC (Arma CWA) with FFUR 2007 mod, you'll learn a lot of small, simple things that you need in Arma 3.

Edited by FoxFort

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Oh, man. I promised myself that I wouldn't check out BIS' (that's S for Simulations) YouTube channel, but I did anyway. Oh the things I found.

If BI implemented the whole pixel thing at range... wouldn't that mean that not only will FPS increase at long ranges... but in general over all? So to say an island as big as altis, i get decent frames with Full visibility. If BI were to do something like this... then maybe multiplayer and singleplayer would get a dramatic optimization to the point where almost everyone can now use Full Visibility. As well as fix the Multiplayer view distance issue where it's usually locked at 1000-3000 Km...

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Oh, man. I promised myself that I wouldn't check out BIS' (that's S for Simulations) YouTube channel, but I did anyway. Oh the things I found.

give this Eurofigther plane the aaf force ^^

..... look soo nice .......... :butbut:

Edited by JgBtl292

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C27 Spartan, a transport aircraft, not to big and usable in 2035

Would be nice, and would fit with the aircraft wreck they already have ingame. For got the name. I think it was a C-192 or something.

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As many of the people who play arma lie in realism communities I personally believe arma could very well be a greater success if the developers would add just a few small items.

1

A M4/M16 Base gun.

I understand that mod makers have release M4 mods but as far as I have seen none of them come close to the quality of work on models as bohemia interactive produces.

2

Large transport aircraft

doesnt need explaining

3 decent tank with a commander gun for the nato

the slammer up has only 105mm as opposed to a 120mm

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Hmm, that would be the smallest amount of items needed to make it somewhat complete. IMO, we need an amount of content on par to what we were given in Arma 2 - specialised jets (air superiority, CAS), transport aircraft (I would suggest the C-27J Spartan and the AN-14), and civilian weapons (hunting rifles, revolvers.)

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Hmm, that would be the smallest amount of items needed to make it somewhat complete. IMO, we need an amount of content on par to what we were given in Arma 2 - specialised jets (air superiority, CAS), transport aircraft (I would suggest the C-27J Spartan and the AN-14), and civilian weapons (hunting rifles, revolvers.)
The amount of content in A2 was an anomaly. It benefited from assets made available by a canceled project.
As many of the people who play arma lie in realism communities I personally believe arma could very well be a greater success if the developers would add just a few small items.

1

A M4/M16 Base gun.

I understand that mod makers have release M4 mods but as far as I have seen none of them come close to the quality of work on models as bohemia interactive produces.

2

Large transport aircraft

doesnt need explaining

3 decent tank with a commander gun for the nato

the slammer up has only 105mm as opposed to a 120mm

I actually think a certain M4 mod exceeds the quality of the BI items. It was a design decision, at the least, to move away from the M4 for A3. It could also have been impacted by recent litigation by companies concerning the likenesses of their products being used in digital media without their consent.

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I find the models from robert hammer to have more quality than the BIS models, and have much more detail, and now he has the same recoil animation as pistols and rifles from BIS, the only thing i think he could improve is the sound, sounds little blank

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The amount of content in A2 was an anomaly. It benefited from assets made available by a canceled project.

Regardless of how it happened, the range of content made the game what it is and provided a wealth of material for modders. A3 deserves the same, cancelled project or not. Just a bit more variety in vehicles and weapons is called for. A tiltrotor (something like a Bell V-280 perhaps? :o) and civ hunting rifle would be nice additions.

It could also have been impacted by recent litigation by companies concerning the likenesses of their products being used in digital media without their consent.

Completely agree, the M4 works fine as an addon. People in the Arma community seem obsessed with having "real" guns in their computer games without understanding the potential implications for BI. I'd prefer they spent their time/money making a good game rather than hiring lawyers to work out how much to pay gun manufacturers for using their brandnames. Most objects in the game are based on materiel that exists today, from the physical model right down to the specs.

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I'd prefer they spent their time/money making a good game rather than hiring lawyers to work out how much to pay gun manufacturers for using their brandnames. Most objects in the game are based on materiel that exists today, from the physical model right down to the specs.
In my opinion, one can't use phrases "generic futurstic stuff" and "a good game" in the same sentence. Unless that game itself is generic futuristic shooter.

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How much game quality would you sacrifice just to have the name M16 ingame? Even when a virtually identical gun with exactly same specs can be made by the devs without this hassle? I'm sorry it doesn't make you feel cool anymore but the reality is there is absolutely no difference except your bruised ego.

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What would make Arma 3 complete?

You mean like less bugs in SQF & multiplayer and better performance? Then yes, that would make Arma 3 complete.

;)

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How much game quality would you sacrifice just to have the name M16 ingame?
There is no need to sacrifice quality to add M16 rifle in game. Actually, replacing all these futuristic weapons, vehicles and other stuff with contemporary ones will greatly improve overall game's quality. Because fighting with M16 is way more immersive and intresting than fighting with some generic-fictional-futuristic rifle with similar specs. Why do you think weapons and vehicles in most of the games are modelled after their real-world prototypes? Because nobody likes to destroy a generic tank-like vehicle with generic launcher-like weapon. That is why all those T-80's and M136's are so precisely modelled and textured.

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May i ask whats so futuristic about all the weapons/vehicles when 90% of them have been around for 10+ years?

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There is no need to sacrifice quality to add M16 rifle in game. Actually, replacing all these futuristic weapons, vehicles and other stuff with contemporary ones will greatly improve overall game's quality. Because fighting with M16 is way more immersive and intresting than fighting with some generic-fictional-futuristic rifle with similar specs. Why do you think weapons and vehicles in most of the games are modelled after their real-world prototypes? Because nobody likes to destroy a generic tank-like vehicle with generic launcher-like weapon. That is why all those T-80's and M136's are so precisely modelled and textured.

How come BF4 is so popular with many weapons which aren't that widely known. I've never seen some of the weapons in that game.

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A variant of the Chest Rig without the Hydration Backpack System would be ascetically pleasing.

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May i ask whats so futuristic about all the weapons/vehicles when 90% of them have been around for 10+ years?
As far as I'm aware, "old" and "futuristic" aren't mutually exclusive. There are plenty experimental projects of "futuristc" military vehicles from 1950's-60's, like soviet Object 279 or Chrysler TV-8 — they still look futuristic even though they've been around for 50+ years. And since they've never been in actual service (therefore their designs were never tested by reality) they share the same problem — there's something wrong with them. You can't always say what exactly wrong with particular vehicle but it just doesn't look like finished project or servicing vehicle.

Concerning cancelled projects like Comanche - they have "something wrong" too and there is a great example (well, at least it works for me :D): Mi-24A. Its primary visual difference from its successors is double-seat cockpit that doesn't fits vehicle's design and looks like something not belonging to that helicopter.

dfwr6h.gif

After some time of actual service time this cockpit was replaced by the famous design everybody knows today. So, the point is that no team of designers, no matter how skilled they are, can replace decades of service and gradual modernization. That is why all these vehicles in Arma 3 can't stand a comparsion with contemporary ones that are in actual service. Simply because most of the Arma 3's vehicles are unfinished projects or experimental designs. They are just not ready yet.

Another issue that kills immersion is the functionality of Arma 3's vehicles and other stuff. What's the difference between T-100 and T-34? Visual appearance. Well, T-100 also has thermal sight but T-34 has better optical sight, that's all. In the bright light of not-so-distant future T-100's driver still can't look to his left or right - party like it's WWII I presume? MBT without FCS in 2035? Meh. APS? ERA at least? Non-existent.

And the list goes on, not a single vehicle or weapon in Arma 3 employs something that wasn't around for 30+ years in 2014 and sometimes lacks things that became crucial in 80's. While looking like super-nano-tech.

That is why Arma 3 vehicles feels generic and unimmersive to me. Sadly, BI most likely won't return to contemporary setting in future expansion packs. :( Can't wait to play with Armed Forces of Russian Federation and Armed Forces of United States and other contemporary mods though. :)

How come BF4 is so popular with many weapons which aren't that widely known. I've never seen some of the weapons in that game.
They don't have to be widely known, they just have to be real. Because real vehicles and weapons are products of years of constant development and modernization made by thousands of people. Their development costs sometimes just enormous - no wonder that they are the best that certain manufacturer can provide.

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