Panda_pl 0 Posted March 19, 2012 For the Iranians, I just hope that have an equal amount of stuff. That's a decade long argument. I think the conclusion is: if Iran or China or other usual OP4 nation makes a video game it will probably be centered around their military. The maker of the game decides and if your country does not make video games you get less equipment in game. BIS is focused on countries that are actually active in NATO. So far that means we've had USA, UK, Germany and, by virtue of patriotism, CZ-Republic. There is bias for US fielded weapons (which are in fact Italian and Belgium made weapons in OA, so by all means European) is because they set the trends for NATO. There is also a simple fact that US armed forces are both bigger and more varied than any other force AFAIK. The variety of gear is for historical reasons, USA has developed and produced or purchased several generations of IFVs while most countries never moved past the BMP. I think the games so far just reflect the reality. Share this post Link to post Share on other sites
antoineflemming 14 Posted March 20, 2012 That's a decade long argument. I think the conclusion is: if Iran or China or other usual OP4 nation makes a video game it will probably be centered around their military. The maker of the game decides and if your country does not make video games you get less equipment in game.BIS is focused on countries that are actually active in NATO. So far that means we've had USA, UK, Germany and, by virtue of patriotism, CZ-Republic. There is bias for US fielded weapons (which are in fact Italian and Belgium made weapons in OA, so by all means European) is because they set the trends for NATO. There is also a simple fact that US armed forces are both bigger and more varied than any other force AFAIK. The variety of gear is for historical reasons, USA has developed and produced or purchased several generations of IFVs while most countries never moved past the BMP. I think the games so far just reflect the reality. Only reason I hope Iran has as much stuff, and that there's a balance, is because in ArmA 3 IRAN is the "superpower". Iran is beating NATO. So that's why I'm particularly hoping that there's balance. It's no longer asymmetrical warfare. And if it is, then it's in Iran's favor. Share this post Link to post Share on other sites
giorgygr 61 Posted March 20, 2012 I m really wondering why they haven't used China as "adversary". It's by far more realistic as possible scenario/technology/military force unless BIS cares more for its public relations with China then Iran.. Share this post Link to post Share on other sites
Smurf 12 Posted March 20, 2012 I m really wondering why they haven't used China as "adversary". DLC! China is involved somewhat in the plot, so we might hear something about them in the future. Share this post Link to post Share on other sites
antoineflemming 14 Posted March 20, 2012 I m really wondering why they haven't used China as "adversary". It's by far more realistic as possible scenario/technology/military force unless BIS cares more for its public relations with China then Iran.. Because China doesn't ever involve itself military in any modern situation or conflict. China stays on the sidelines, as does Russia, unless something happens near their territory. Plus, Iran is very aggressive in its language. And so, in the ArmAverse, that translates to aggressive action. Plus, there's more of a chance that the West will get into a conflict with Iran than there is of conflict between the West and China or Russia. Share this post Link to post Share on other sites
Valclorion 1 Posted March 20, 2012 Here is a suggestion for the OPFOR fighter jet: SUKHOI SU-50 FIREFOX http://rt.com/files/news/maks-2011-t-50/t-50-performing-maneuvers-maks-2011-149.jpg The SUKHOI SU-50 serves as replacement of the SU-34 (in armaverse :p) and opponent of the NATO X-35B fighter jet. Do you think that sounds nice? The opponent for the Rah-66 commanche must be the ka-58 blackghost also both the rah 66 and ka 58 have a heavy weapon loadout so let us choose weapon loadout in base pls Share this post Link to post Share on other sites
giorgygr 61 Posted March 20, 2012 (edited) hmm..and again that hasn't stopped Russia to be the OPFOR for ArmA 2. Anyways we talk about a fictional-future conflict and everyone knows the first candidate (fictional or real scenario) IS China. Anyways.. For reasons BIS knows..already has been decided. I can show you a bunch of real bad guys in the planet ( in another forums maybe) ..but Iran isn't leading the list imo. Another story.. Edited March 20, 2012 by GiorgyGR Share this post Link to post Share on other sites
Whirly 1 Posted March 20, 2012 All this talk about China has given me a killer idea: How about the Chinese PLA invades a fictional Island named Skira and the USMC has to retake the Island! Share this post Link to post Share on other sites
maddogx 13 Posted March 20, 2012 All this talk about China has given me a killer idea: How about the Chinese PLA invades a fictional Island named Skira and the USMC has to retake the Island! No, that's not quite realistic enough... make it so that the Russians ask the USMC to intervene on their behalf! At least that would make sense. :D Share this post Link to post Share on other sites
Whirly 1 Posted March 20, 2012 That's a much more plausable scenario MadDogX, great idea! Share this post Link to post Share on other sites
NoRailgunner 0 Posted March 20, 2012 There is an overview of A3 which includes the concept/idea of the story. The exact reasons why Iran invaded Limnos are somewhat fishy and not confirmed yet, aswell as the cause of the war. Did some hardliners started the war just under the guise of "fighting terrorism"/"free the world from infidels"? Imo its getting boring with this black-an-white painting in most games, kinda forcing players into the role of "good guy" or "lonewolf hero". Where is the responsibility and dynamic storytelling if the player can't make mistakes or "wrong" decissions and learn from it? Or do project managers/mission designers take the "easy route" for the sake of simplicity and fast ca$h/profit? Share this post Link to post Share on other sites
giorgygr 61 Posted March 20, 2012 (edited) There is an overview of A3 which includes the concept/idea of the story. The exact reasons why Iran invaded Limnos are somewhat fishy and not confirmed yet, aswell as the cause of the war. Did some hardliners started the war just under the guise of "fighting terrorism"/"free the world from infidels"? Imo its getting boring with this black-an-white painting in most games, kinda forcing players into the role of "good guy" or "lonewolf hero". Where is the responsibility and dynamic storytelling if the player can't make mistakes or "wrong" decissions and learn from it? Or do project managers/mission designers take the "easy route" for the sake of simplicity and fast ca$h/profit? This! and for god's sake.. It's not possible (even for a fictional scenario) to "cap" the technology gap eastern (muslim) countries have and present the Eastern (OPFOR) soldier with the 'looks' of Robocop That's plain lolzzzzzzzzzz Edited March 20, 2012 by GiorgyGR Share this post Link to post Share on other sites
maddogx 13 Posted March 20, 2012 It's not possible (even for a fictional scenario) to "cap" the technology gap eastern (muslim) countrieshave and present the Eastern (OPFOR) soldier with the 'looks' of Robocop That's plain lolzzzzzzzzzz The whole point of a fictional scenario is that anything is possible. Whether or not it's realistic is a different matter... But considering that Iran in the Arma3 universe has been implied to have chinese backing (see the ARG), I think a middle eastern / asian variant of a "future soldier" 20 years down the road isn't so far fetched. Share this post Link to post Share on other sites
Maio 293 Posted March 20, 2012 This!and for god's sake.. It's not possible (even for a fictional scenario) to "cap" the technology gap eastern (muslim) countries have and present the Eastern (OPFOR) soldier with the 'looks' of Robocop That's plain lolzzzzzzzzzz There is nothing fancy about that suit, even for our times (and univers). Plain ol' combat fatigues slaped over what looks like a body tight underskin for body temperature control, micro climate unit on the back and a helmet with integrated NED/eye protection. Fast forward it 30 years into the future where portable military grade computers ar the size/price of a mid range smartphone and voila, you get an cost effective solution for your soliders. The integrated tech helps them stay networked and comfortable on the field. The whole point of a fictional scenario is that anything is possible. Whether or not it's realistic is a different matter...But considering that Iran in the Arma3 universe has been implied to have chinese backing (see the ARG), I think a middle eastern / asian variant of a "future soldier" 20 years down the road isn't so far fetched. Bolded the part that makes what I wrote even more plausible :) Share this post Link to post Share on other sites
NoRailgunner 0 Posted March 20, 2012 Well who made the first "pre-emptive" strike Blufor or Opfor and for what reasons? Or is it just that "Ooops, suddenly there is a world at war..." fits better into game development? Will the player be able to change something with his actions during campaign/missions or will he just follow one or two defined/limited paths to get the tragic and/or the happy end? Share this post Link to post Share on other sites
Robster 11 Posted March 20, 2012 erm... this seems a bit off-topic gentlemen... hold this debate somewhere else if you mind... Share this post Link to post Share on other sites
Messiah 2 Posted March 20, 2012 Well who made the first "pre-emptive" strike Blufor or Opfor and for what reasons? Or is it just that "Ooops, suddenly there is a world at war..." fits better into game development? Will the player be able to change something with his actions during campaign/missions or will he just follow one or two defined/limited paths to get the tragic and/or the happy end? Someone sounds like a disappointed ME3 player? Share this post Link to post Share on other sites
Clarkey1 10 Posted March 20, 2012 Imo its getting boring with this black-an-white painting in most games, kinda forcing players into the role of "good guy" or "lonewolf hero". +1 The story should put you in situations where there's no "good choice" just the lesser of two evils. I hope Cpt Scott Miller isn't another cookie-cutter BLUFOR white knight. He's ex-SBS so surely he's been through some rough times and had to do things that have changed him as a person, and not necessarily for the better. I'm sure BIS are going to make him pretty badass, but I'd like to see a character that's not an archetype perfect, professional career soldier with no mistakes under his belt. Blur the lines between right and wrong please BIS:) Share this post Link to post Share on other sites
onlyrazor 11 Posted March 20, 2012 Well who made the first "pre-emptive" strike Blufor or Opfor and for what reasons? Or is it just that "Ooops, suddenly there is a world at war..." fits better into game development? To the fanfic thread! Share this post Link to post Share on other sites
antoineflemming 14 Posted March 20, 2012 The opponent for the Rah-66 commanche must be the ka-58 blackghost http://www.redstar.gr/Foto_red/Stealth/HC_UBK/Ka_58%20(580%20x%20210).pngalso both the rah 66 and ka 58 have a heavy weapon loadout http://www.globalsecurity.org/military/systems/aircraft/images/rah-66--mission-image17.jpg so let us choose weapon loadout in base pls Dude that looks waaayyyy similar to the rah-66. Wow, that's a definite must! Oh, and I bet China helps Iran make, or simply makes, Iran's future technology. Share this post Link to post Share on other sites
shephart 1 Posted March 22, 2012 my wishes are : - realistic reload animations like in other games (counter strike, half-life, far cry, crysis, call of duty, battlefield etc...) - jumping like in counter strike, half-life, far cry, crysis, call of duty, battlefield etc... not just climb - vehicle damage model like in gta, when you hit something, you have broken doors etc... just like in gta you know.... - vehicle enter & exit animations with doors like in gta... Share this post Link to post Share on other sites
onlyrazor 11 Posted March 22, 2012 my wishes are :- realistic reload animations like in other games (counter strike, half-life, far cry, crysis, call of duty, battlefield etc...) - jumping like in counter strike, half-life, far cry, crysis, call of duty, battlefield etc... not just climb - vehicle damage model like in gta, when you hit something, you have broken doors etc... just like in gta you know.... - vehicle enter & exit animations with doors like in gta... 1. Most likely. 2. Probably never. 3. Probable 4. Maybe. Share this post Link to post Share on other sites
Variable 322 Posted March 26, 2012 Here's what I suggested in the community wishes and suggestions thread. Any thoughts? I wish the following with regards to a user friendly MP menu interface. These should be lessons learned from OFP through Arma 2.Use of Confirmations Prompts for example: "Are you sure you want to disconnect from this server?", "Are you sure you want to get back to the lobby?", all that to prevent accidantial disconnections. Single "Stop Shop" For Player and Unit Data "All in one" player data window, that shall contain all the following in a single place, eliminating the need to browse through the menu in order to display a certain information (actually a combination of the the current "Player" and "Unit"). This window should include the following items: Player nickname, connection info (ping, BW), squad XML data. Unit rank Unit role (medic, engineer etc.) Unit face Unit score Weapons and equipment Admin controls buttons- kick, mute Convenient Mission Naming Arma 1 and Arma 2 introduced a new mission naming system that divides between the file name and the mission name ("briefingName"). This creates a lot of trouble for admining servers with many missions (our server contain 800 missions!) because every mission maker use a different naming format for his missions. This creates a messy servers, which makes it very hard to browse and find a mission in the mission selection screen. I don't see the benefit of having a "Mission name" in addition to the file name itself. It will be much easier for us all if the mission name will be actually the file name itself. This will allow admins to conveniently rename the mission files to the format they wish to be present in their server without editing every mission before they upload it to their server. Share this post Link to post Share on other sites
b00ce 160 Posted March 26, 2012 The confirmation prompts would get annoying after a while. It's bad enough as it is. :p I like the idea of having the customizable gear in the menu but I think slotting people into specific roles would be a mistake. I think that something outside the game engine, like LEA, would be preferable, but that's probably just me. Share this post Link to post Share on other sites
SloppySeconds 1 Posted March 26, 2012 I would love to see more documentation on the editor, and a more in-depth editor system. The wiki for Arma 2's editor is still not complete, and much of the information on even the basics (Modules) are not there. If you are going to create something as amazingly versatile as the Arma 2 editor, then they should provide some documentation on how to use it to the best of our abilities. Yes, its true that one can find all the needed scripting code, and information themselves by digging through the PBO's, but one cant expect the average video game player to have an understanding of how to find variables, class-names etc.. It seems like Arma's editor was much more geared towards the proficient in coding rather then your average video game player. This in my opinion is something that must change if BIS want to usher in a large audience base. Especially since when one actually starts to learn how the use the Arma 2 editor, and learn basic scripting/use of variables etc.. The game opens up, and is way more of an experience. You can do almost anything with this editor, but you have to understand how to use it first... This was something that struck me immediately as a problem with Arma when coming from other games with more in-depth editor. Personally the testing of missions has driven me back to using others missions instead, because spending the time it takes to test a semi large mission is quite frustrating. The ability to speed up the simulation (much faster then now), or possibly "skip forward" would be enormously helpful for mission testing, and debugging applications (like the TroopMon mod) would make the testing so much easier. A 3d editor with the ability to play the mission forward/back at different speed while in the editor would also decrease the amount of times spent testing/creating missions drastically. Regardless Arma 3 is bound to be the best game ever, even if I have to lose sleep testing the missions. Share this post Link to post Share on other sites