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Fiddi

Will splitting AI owner between players increase performance?

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I play my mission with my friend, and we're getting fairly good performance.

 

We do want to amp up our mission with more going on at the same time but are cautious with the performance impact. Right now my computer handles all the AI, which I presume brings down performance on both of our computers (feel free to correct me). 

 

So the question is, if I code it in a way that evenly splits the AI between us will it increase overall performance?

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I share your presumption of performance impact there, but I have no definitive test data to back that up - just the feel of gameplay in my mission. I am tempted to think that sharing the workload with more CPUs (clients) is actually a better approach than having a single CPU for the task in question. Some kind of test setup might be handy in getting some definitive answers on the matter.

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