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Axel3

Help animations MP

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Hi at all,

 

who can explain to me in an almost elementary script to ensure that the soldiers are running in MP?

 

eg.

 

Soldier1  with init:     [this, "SIT_HIGH2"] call

                                 BIS_fnc_ambientAnim; (or BIS_fnc_ambientAnimCombat)

 

Soldier2  with init:     [this, "WATCH"] call

                                 BIS_fnc_ambientAnim; (or BIS_fnc_ambientAnimCombat)

 

What should I do to ensure that these two soldiers perform the animation in MP?

 

Please, I'm not a programmer. Please explain in a basic way.

 

Sorry for my English.

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Try this:

[this, "SIT_HIGH2"] remoteExec ["BIS_fnc_ambientAnim"];

 

 

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