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[Help] Making LCVP (Landing craft) open ramp

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Hello, i am making a ww2 D day mission.

I am using the IFA3LITE mod and the FOW as the WW2 mods and some others like ACE3.

I am trying to make it so that the landing will not require a driveing player, so the ramp will drop as soon as we hit a point in the shallow water. to do this with the LCVP (IFA3LITE) by using the animation for it:

statement = "this say3d 'LIB_LCVP_Ramp_Open_1'; {this animate _x} forEach [['ramp_rotate',1], ['roller_L0_rotate',1], ['roller_L1_rotate',1], ['roller_R0_rotate',1], ['roller_R1_rotate',1], ['shutter_rotate',0], ['shutter_latch_L_translate',0], ['shutter_latch_L_rotate',0], ['shutter_latch_R_translate',0], ['shutter_latch_R_rotate',0]]; if ([this, 'LIB_LCVP_Fast_Landing', true] call LIB_Get_Variable) then {[this, 'Ramp'] call LIB_LCVP_Fast_Landing}";

It works on the craft, but  whan i change the crafts name and put the statement on a trigger\waypoint it just plays the sound.

If anyone can help it will be very nice :)

 

 

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