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Marc13Bautista

(Standalone) Resistance Enter-able Buildings and Vegetation Replacement Addon (FFUR 2008)

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Originally, when I was trying out ECP Redux, I was amazed at how most of the buildings were replaced by newer, enter-able ones. (Little did I know they were originally from FFUR 2008).

 

I bring to you a standalone pack that brings only the buildings and vegetation without FFUR's other cool (yet performance heavy) addons. The buildings and vegetation are really resistance objects but converted for game wide use. You will find that most of the buildings from vanilla OFP/CWA's Nogova, Everon, and Maldova islands are now replaced by enter-able ones (though some may be out of place) along with neat looking grass and resistance trees that are so damn beautiful! Since this makes all objects from vanilla into resistance objects, there will be very few out of place objects (play "Steal the Car" for example and look at one of the apartment buildings) but nothing game breaking.

 

This addon could be applied to any other mods such as ECP and Kenox's latest mod, Extended Effects. It also works without errors with missions like Abandoned Armies (which inspired me to make this updated pack because of some error popping up when replacing islands)!

 

Installation:

1. Download these two files: Data (http://www.mediafire.com/file/w52425y6j1a4241/Data.pbo) and Data3D (https://www.mediafire.com/view/td735j39jjrr893/Data3D.pbo)

2. In your OFP/CWA directory, find a mod folder to use (or create a new folder called @buildings) and then find a folder called "dta" (create a new folder called "dta" if there isn't one) and create a folder called "HWTL" inside the dta folder..

3. Place the Data and Data3D files you just downloaded into the HWTL folder.

4. In the launch options of your OFP/CWA shortcut add "-mod=@buildings" or whatever mod you are using.

5. Enjoy! You can see if the building addon is working by loading up a mission such as "Steal The Car" and see if some of the buildings has changed

1. To install, just go into the "FFUR Buildings & Grass" folder and extract "DTA" to the OFP/CWA directory and Addons in any custom addons folder or the same directory.
(*If you're are modding dev and would like to edit the objects and textures at your own hand then go right ahead to "Backups & Tools". Have fun!)

 

(Updated) *7zip or winrar extractor is required to extract.

Download the zip file: http://www.mediafire.com/file/xfhv1eb3q6i8lib/Resistance+Enter-able+Buildings+and+Vegetation+Replacement+Addon+(FFUR+2008).zip (2/20/17) (Latest) (FFUR Buildings and Grass)

http://www.mediafire.com/file/82co5ei2bgp86pg/Less+Lag+Option.zip (2/22/17) (Alternate verison if you don't want SLX grass and want more performance instead)

Download the zip file: http://www.mediafire.com/file/g86mazy16z6l77d/Black+Hawk+and+Buildings+Addon.zip (2/14/17)

Download the zip file: http://www.mediafire.com/file/49gg9aua76r87sa/DTA.zip (2/18/17) (Old) (You can ignore this one)

 

Re-modified to fix Black Hawk error. (adds custom Sikorsky UH-60L Black Hawk BAS texture from BAS studios). Follow the provided read me for further instructions (and be careful to follow the format to avoid problems). Please report any more errors that appear below. :f: I almost forgot about adding in JAM!!! 

 

Credits: 
FFUR 2008 - The creators of the addons you're using right here! (https://forums.bistudio.com/topic/64427-ffur85-2008-edition/)
Me (Marc) - The one who modified it as a standalone pack for people like myself. ;)

 

THIS ADDON IS NOT CREATED BY BOHEMIA INTERACTIVE STUDIO S.R.O. OR CODEMASTERS SOFTWARE COMPANY LTD.
AND THEY DON’T HAVE ANY RESPONSIBILITY FOR THE ADDON.

 

BE AWARE THAT THIS ADDON MAY BE PERFORMANCE HEAVY EVEN WITHOUT SLX GRASS!!!

 

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There seems to be some conflicts with other mods. It's advised to NOT use this addon with (unless you want errors when looking at the bottom of a black hawk) until I figure what's causing such problems.

Edited by Marc13Bautista
error fixed, ignore this comment

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may be a problem with action because you did not write anything about Dynamic Range

 

"sound[]={"\DynamicRange\Weapons\GSH302.wss",4,1};"

 

must be addon

 

//DYNAMIC RANGE - requires DR addons!
#include "Sound_dr.h"

 

 

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5 hours ago, mcslavko said:

copy the settings config.cpp from PRMOD  :rofl:

 

You could even write how you get it  :dummy:

 

may be a problem with action because you did not write anything about Dynamic Range

 

"sound[]={"\DynamicRange\Weapons\GSH302.wss",4,1};"

 

must be addon

 

//DYNAMIC RANGE - requires DR addons!
#include "Sound_dr.h"

 

 

 

I picked out the UH60 mod from both PR and ECP Redux. Thanks for the command lines though! :don13:

 

Thanks for the heads up on the dynamic range addon. I wasn't getting any errors on that so I left it out. I'll be uploading additional missions from PMC, wanna publish them for your PR mod?

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Original Topic and Creator: 

 

Ease of Access Pack:

http://www.mediafire.com/file/n4995xl31sphlip/Retextured+Maps+Pack+by+Marcomio.zip

 

Download the pack I provided and extract Cain, Eden, and Abel wrp files into the ofp/cwa worlds folder (create backup if you want to) and individually install the required addons provided. Have fun! ;)

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Alright folks! I figured out how to only add in replacement buildings into CWA/OFP without any errors or other bullcr*p!!! 

 

Just download this DTA file and extract it in ofp/cwa's directory. Overwrite when prompted. To see if this has worked, look for a new apartment building in "Steal the Car" mission.

 

http://www.mediafire.com/file/49gg9aua76r87sa/DTA.zip

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*Added a version without SLX grass. Handy for somewhat more performance. :wink_o: Make sure to delete SLX grass and SLX CWC_islands in the addons folder.

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