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1 час назад, LordJarhead сказал:

Два новых обновлений для поддержки JSRs и РИТ:

 

JSRs Soundmod - 5.17.0619 Изменения:

 

Дополнения:
- Добавлены новые звуки для размышлений, основанных на Калибр и не типа оружия

 

Твики:
- Подправлено 3DProcessors для стрелкового оружия имеет более короткий радиус
- Щипавший Wepon звуки были слишком присутствующие хвосты шумов отдельно от хвоста системы
- Щипавший Малого SMGs время preshot было слишком длинным
- отлажено GlobalFilters
- Изменено оружие звуков теперь имеют больший Dropoff по очередь выстрел

 

JSRs Soundmod RHS - 5.17.0619 Изменения:

 

Исправления:
- Исправлена серия AK100 пропускали образец

 

LJ

Please post alternate links other than steam. Please.
JSRS SOUNDMOD - RHS Mod Pack Sound Support

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Daily updates and maintenance makes it impossible to use regular external links apart from the Steam Workshop. 

 

LJ

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1 minute ago, LordJarhead said:

Ежедневные обновления и техническое обслуживание делают невозможной использовать регулярные внешние ссылки, кроме семинара Steam. 

 

LJ

Sorry. Thanks for the answer.

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On 20.06.2017 at 4:07 AM, SuicideCommando said:

Armaholic сохраняет ваши моды до настоящего времени на их сайте LJ.

 

Казак Monk - Попробуйте это.

 

http://www.armaholic.com/page.php?id=32876

 

Кроме того, необходимо в полную версию звуковых мод использовать версию РИТ, хотя.

 

http://www.armaholic.com/page.php?id=32317

 

Thank you. Very grateful.

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2 hours ago, Cossack monk said:

Thank you. Very grateful.

 

No problem. :)

 

You really should thank Foxhound or whomever keeps the mod up to date at Armaholic.

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16 minutes ago, SuicideCommando said:

 

No problem. :)

 

You really should thank Foxhound or whomever keeps the mod up to date at Armaholic.

I am very grateful to everyone. Thank you for not being indifferent.

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JSRS Soundmod - 5.17.0630 Changes:

Tweaks:

- Tweaked Wind noises were too bassy
- Tweaked Framework volume maintenance
- Tweaked New explosion volume tweaks
- Tweaked Close shots are louder, distance shots are quiter now
- Tweaked Reduced vehicle weapons volumes on further distances
- Tweaked Increased Debris sound raduis

 

Additions:

- Added Many new explosion effects
- Added Complete new explosion system
- Added Zipp/Wizz and Close-By bullet effects for close passing bullets
- Added New debris sounds for vehicle explosions

 

Fixes:

- Fixed RPT ".volume': Missing ';' at the end of line" in Framework

 

JSRS Soundmod RHS - 5.17.0630 Changes:

Tweaks:

- Tweaked Changed M21 from 7x62 to 5x56mm framwork sounds
- Tweaked M4 firing sounds

 

I'm more focusing on JSRS currently for updating the base platform for RHS and other content.

 

LJ

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Noticed today ricochete sounds coming out the front of the barrel when shooting. I'm using the steam workshop for updates. Anyone else?

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3 hours ago, LordJarhead said:

Added Zipp/Wizz and Close-By bullet effects for close passing bullets

 

These sound absolutely awesome, makes you keep your head down for sure, top work mate. 

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16 minutes ago, jeza said:

 

These sound absolutely awesome, makes you keep your head down for sure, top work mate. 

Maybe some of those along with ricochetes. I don't think they should be heard next to the barrel. Apart from that, they sound beautiful!

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Sry for you guys having so much trouble with frequently updating lol 

 

LJ

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It's probably a Mud surface sound that you hear. I'd need to check if the hesco barriers have that surface controller set it if it's a different thing. I guess it's based on muddy surfaces and my sounds might not really fit the same situation. 

 

When I think about mid I thought about a wet sand surface. I'll get that fixed ;)

 

Thanks for the cool feedback ;-)

 

LJ

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I don't want to spam but I would really like a response because I support this mod from the very beginning. So when you're shooting and looking in

 

front of the barrel you can hear wizz sounds that are totally out of sync (and should not be heard so close to the barrel) and sometimes ricochets.

 

Plus I think that supersonic cracks aren't audible anymore. Thank you for your feedback!

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The whizz sounds should only be heard when the bullet goes subsonic.... like after a ricochet.

 

Hearing it come from someone shooting right next to you or a freaking anti-air gun is really really really immersion breaking.

 

But seriously, it sounds very silly and made me stop using this mod.

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Woah...  I didn't thought about getting that much negative feedback. It was more a quick setup to see how things sounds and all. I thought it was kinda cool but I guess you are right.

 

Only problem would be the limitation that does not allow me to address a super or sub sonic bullet flyby. I guess I'll need to figure something out to get you back on the boat. Maybe I can address the whizz and zipp sounds to the bullethits... 

 

I wanted to create a little sound feeling such as Squad had. I heard wizzing bullets all the time but the engine does allow it on the other hand hehe

 

Don't you guys worry, I'll get things back on track ;)

 

LJ

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