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9 hours ago, HaceElOso said:

Since I didn't see anyone else mention it, I just wanted to say the CUP support is deeply appreciated, thank you very much for including it!

Thank you mate :) you're welcome! 

 

LJ 

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thank you for your wonderful work, I follow your mod since Arma2, I think it's wonderful what you do, I hope you never get discouraged, thanks for everything! :f:

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Hi, congrats on the last updates. Awesome enhancement !

I have both mods running serversidely and the rpt writes this very often.

Maybe already known but I just post it for any case.

Spoiler

23:22:18 Warning Message: No entry '.displayName'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.nameSound'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.type'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.picture'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.Library'.
23:22:18 Warning Message: No entry '.libTextDesc'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.model'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.simulation'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.fireLightDuration'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.fireLightIntensity'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.fireLightDiffuse'.
23:22:18 Warning Message: Size: '/' not an array
23:22:18 Warning Message: Size: '/' not an array
23:22:18 Warning Message: No entry '.fireLightAmbient'.
23:22:18 Warning Message: Size: '/' not an array
23:22:18 Warning Message: Size: '/' not an array
23:22:18 Warning Message: No entry '.weaponLockDelay'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.weaponLockSystem'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.cmImmunity'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.weight'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.lockingTargetSound'.
23:22:18 Warning Message: Size: '/' not an array
23:22:18 Warning Message: No entry '.lockedTargetSound'.
23:22:18 Warning Message: Size: '/' not an array
23:22:18 Warning Message: No entry '.detectRange'.
23:22:18 Warning Message: '/' is not a value
23:22:18 Warning Message: No entry '.muzzles'.
23:22:18 Warning Message: Size: '/' not an array

 

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The new sound system (interiors -fire from vehicles) sounds great!

I noticed that even the sound of entering the vehicle (hatch) when subordinates enter the tank, after the update 6.19.0127 sounds much better. Thank you for the same part. Playing with tanks is a pleasure for me. @LordJarhead thank you so much, again! 

 

PS: I can not imagine Arma games without your mod in the all times, I hope you will never leave this community

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Thank you guys for all the nice words 🙂

 

New update:

 

JSRS Soundmod - 6.19.0130 Changes:

Fixes

- Fixed Missing M197 Gatling sounds for RHS AH64 Apache
- Fixed Wind sounds were way too loud
- Fixed Wrong bikeys in some RHS Compat versions

Additions

- Added Ricochet Shell sounds for 20-40mm and Shell rounds

 

Thanks,

LJ

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Thank you for these amazing new sounds and the continuing work on this mod. Makes the overall feel of the game very different in a very good way.

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Hey Lord Jar been following your work since Arma 2 the new update is bad ass mate. Fantastic stuff.

If only JSRS supported every mod.... 😉

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Hi LJ, thank you for your great work that you do and updates!  I have a little difficulty when I started my arma3 with that notice: Addon 'jsrs_soundmod_cup_Vehicles' requires addon 'Cup_AirVehicles_MH47E', only with that mods: cba, cup units, cup vehicles, cup weapons, jsrs soundmod, jsrs reloading sounds, jsrs cup vehicles support, jsrs cup weapons support. And when game starts show that: "No entry 'bin\config.bin/CfgPatches.cup_airvehicles_mh47e'.",  I don't have mh47e, only ch47f, I don't know if I am doing the right thing by writing it here, but maybe you help with it. All mods have last updates.   

Thanks again for your work!

 

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Hello LJ, sorry for my post, my fault is that I install the old version of CUP vehicles mod and there is a cause error.

 

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Hello LJ! 

 

I enjoy your mod. but still I want to ask you to pay more attention to the pistols.

It seems to me that today (v. 6.19.0130) all pistols (except Zubr 45 Revolver) sound too weak and to too dry. It seems to me that there is a shortage of low frequencies, that most rifles already have (your last updates of rifles) The bass of carbines sound great, but now pistols also need low sounds.


For example, Makarov pistol is not at all like the original shot,  I know this because I shot a real Makarov pistol several times. In real It should sound much more powerful. In general, my thought - if the hand guns will sound more louder and powerful (without supressors), it will be much better and more realistic. IMHO

 

PS: Tanks and vehicles sound like masterpieces! Even Each sound of an entrance (the door or the hatch opens / closes) is a masterpiece. Thank you for being with us. 

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I would just like to add my voice to the choir. Where JSRS has gone through many design visions, I feel that the latest one is the best yet. The clear distinctions of distance and weapon type.  Add to this widely ranging support for mods. Beautiful. 

 

-k 

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Hello @LordJarhead

Is it possible to increase the sound echo/reverb volume? I was going through your files and there is lot of cool stuff, which I never really heard or notice ingame. I was using Enhanced Soundscape with my own custom sounds, which I made a bit louder.

 

I've never shot a gun so I might be wrong, but if you shoot a rifle inside a forest, it gets pretty lound on the echo, doesn't it?

 

(for cinematic purposes)

Thank you for your answer, and thank you for your hard work and time you put into this modification.

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Is it still required to manually install Apex files? or are they included and activated automatically by the workshop install? Thanks for the nice sounds.

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@LJ:

Just needed to drop in to tell you, that the sounds for bullets whizzing by your ears are really the very first cream now, as we say in Franken

😊

Many thanks!

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Hey users, does anyone hear the sound bullet hit into a player’s character (first-person view)?

At me,  when the bullets fall into the player, there are no any sounds. It's just zero

I remember very well the old versionns of vanilla game or the old versions of JSRS, there was the sound of hitting the body or body armor in first-person view (when a player character is injured or killed). it was very cool

 

LJ, please add these hit-sounds for better immersion in the gameplay! 

Or is it impossible in new versions JSRS?

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Hi @LordJarhead,

I encountered a bug. If you heal from medical vehicle (or medical tent) you get healing sound loop. It can be stopped only by injuring myself and using FAK (but that doesn't heal you to 100%). This bug doesn't occur when you use other AI to heal you.

Do you heard about that? If yes, could you please add unresolved bugs section to OP on the first page. 😎 Keep your good work!!!

Best regards

Hans(z)

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21 hours ago, Hans(z) said:

Hi @LordJarhead,

I encountered a bug. If you heal from medical vehicle (or medical tent) you get healing sound loop. It can be stopped only by injuring myself and using FAK (but that doesn't heal you to 100%). This bug doesn't occur when you use other AI to heal you.

Do you heard about that? If yes, could you please add unresolved bugs section to OP on the first page. 😎 Keep your good work!!!

Best regards

Hans(z)

Probably not a JSRS bug. Me and my group use JSRS quite frequently with ACE and other mods and never ran into that issue. I also think JSRS doesn't have a "healing" sound as you mentioned.

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1 hour ago, kerozen said:

Probably not a JSRS bug. Me and my group use JSRS quite frequently with ACE and other mods and never ran into that issue. I also think JSRS doesn't have a "healing" sound as you mentioned.

100% JSRS bug, I tested it with vanila + JSRS + JSRS reloading sounds, 2nd time with only JSRS loaded and I was still getting healing sound loop when I healed at ambulance van (medical tent).

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2 hours ago, Hans(z) said:

100% JSRS bug, I tested it with vanila + JSRS + JSRS reloading sounds, 2nd time with only JSRS loaded and I was still getting healing sound loop when I healed at ambulance van (medical tent).

ur right

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On 4/1/2019 at 10:22 PM, Hans(z) said:

100% JSRS bug, I tested it with vanila + JSRS + JSRS reloading sounds, 2nd time with only JSRS loaded and I was still getting healing sound loop when I healed at ambulance van (medical tent).

Yes i can confirm.I repored this bug years ago. It has been in all iterations of the mod as far as i remember.

 

I simply avoid using medic vehicles...small price to pay for such astounding sounds.

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INFORMATION 


For private and professional reasons, I can not continue this project until indefinitely. In addition, the theft within our community continues and not only destroys the reputation of the original authors but also provides for problems within different versions. Therefore, I see myself forced to take this step. 

I ask for understanding. 

Thank you for years of support! It was a splendid time! I`ll keep the mod available over Steam Workshop, License and copyrights stay intact! But that wont stop the theft and multiplication of further, mixed versions that will cause problems.

-LordJarhead

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@LordJarheadsorry to see you go. Have and continue to love your mod for years.

 

Will you be leaving the mod up and just closing this thread or, pulling the mod itself as well? 

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3 minutes ago, gogsworld said:

@LordJarheadsorry to see you go. Have and continue to love your mod for years.

 

Will you be leaving the mod up and just closing this thread or, pulling the mod itself as well? 

 

I updated my post. I`ll keep things available over Steam Workshop. Only the thread here can be closed, please.

 

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