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joker006

Take on Helicopters Medium Helicopter; Huey and more

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First Release

 

This first release contain:

  • Medium Helicopter
  • Livery templates of the Medium Helicopters for make your texture
  • Sample configuration

Credit

 

This is a port of the Take on Helicopters Medium Helicopter

BIS for original Model/Textures (Take On Helicopters Samples)
Arma 3 port by joker006
Bell 412 AFM by pyroflash

 

 

Download Link:

https://drive.google.com/file/d/0B_ZGzgM0iwY-aEFmWElHaEJvc0E/view?usp=sharing

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Nice mod! Great job and thank you for the included template!

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Very glad to see a public release for this. I greatly appreciate that someone with the requisite skill has taken up the momentous task of giving to ArmA 3 the one airplane which very much so defined modern combat aviation, probably more so than any other. 

In this initial release, the diversity of types is astounding, which is excellent. There are some suggestions I must make however, please take these not as complaints, but rather my personal opinions regarding how to best translate this aircraft into the digital world. These observations were all made in standard, non-AFM flying.

 

In a hover, the rotor disk isn't neutral; it leans to the aircraft's right.

http://i.imgur.com/PuwwYtS.jpg

 

The default third person perspective could benefit from some tweaking.

http://i.imgur.com/FhLres7.jpg

 

The right side minigun points left initially, although this does not impact functionality.

http://i.imgur.com/ALbNzBr.jpg

 

I also personally feel the standard flight model could use some development, as currently this aircraft is considerably more agile than any vanilla helicopter, including the M900, which is rather nonsensical for an airplane with a maximum take off weight over five tonnes. For instance, you can pull the nose from a level position to ninety degrees upright in less than two seconds. Consider that the M900 has a maximum take off weight of one tonne. The M900 has also a more agile rotorhead than Bell's four bladed system.

Another recommendation I hope you will consider is to eventually redo the plexiglas on this aircraft. This old ported windscreen has.been a glaring sore on these ports for a while.

I really anticipate seeing where this mod will go. Certainly, this is an excellent first leap. Thank you for your efforts.

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Are you sure that the rotor disc not being level in a hover isn't intentional? The tail rotor puts out a considerable amount of sideways thrust, which would cause the aircraft to slowly slide (I'm guessing to the left) if the main rotor was in neutral. Slightly angling the main to the right is probably a way to offset that thrust. All helos with a tail rotor should probably have something like that.

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Haven't got to say much more than that. 

 

In flight, the helicopter is suspended like a pendulum from the rotor system, so even if the thrust from the tail rotor were applied through the aircraft's center of gravity, which it isn't, you wouldn't see a level airframe with the rotor tilted toward the direction of torque, but instead a level rotor and the airframe tilted. You can see this when a Blackhawk takes off, though my understanding is that's nothing to do with the tail rotor but instead a weight and balance issue with that aircraft's transmission.

 

 

Edit: You can actually see it even better in the related video of a RAF 412 delivering a football. There is a second when the camera is nearly level with the rotor disc as the 412 hovers down. Good theory of yours, but not backed much by the physics or evidence as far as I'm aware. A good experiment to demonstrate is to balance the midpoint of a pen on your index finger, perpendicular to the length of your finger. Push the back of it. You can discount the negligible contact friction between the CG of the pen and your finger since in reality there's air drag applying a similar, albeit much greater force. 

 

Also also, if your theory was true, then the rotor would tilt the opposite direction in the hover. Most American rotor systems rotate anticlockwise, thus having a clockwise torque tendency, and requiring an anticlockwise tail rotor input. So in this hypothetical circumstance, the tail rotor would be pulling the airframe to the right, and having the rotor tilting to the right would only exacerbate that problem. But again, irrelevant since the tail rotor's thrust output is not translational in any significant form, only rotational.

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Thanks for your support and feedback. Consider that this is an initial release, however i used the default configuration with some changes, now I'll try to fix this bug.

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Absolutely mate, I hope you don't feel pressured or anything. It's still an excellent job, just bear in mind that nothing game related turns out perfect until many people have tested it. It's all in a constructive spirit.

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New Update

  • Added instruments illuminated when the engine is started
  • Added new Takistan Army skin
  • Fixed wrong rotation for right gunner
  • Changed the horrible glass now it is standard Arma 3

Screenshot

08DE08BBAC0F010C10B436D2E771F00DBB028C83

D3E803B5B22BD8305F1A31B0FF401E8F8FFC955C

Engine off

EA488A3E7D13351869492A1AE89EC9EC4CE4A0DA

Engine on

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B2E4C440D6953B844F5D1331B6D7438F8E01C7EA

CFED56B8E5B8D1A0E51116982C6697EC6E871A32

 

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Not sure what's causing it, but if i try to use the rudders, i instantly break my tail rotor in the advanced flight model. Great job on it so far tho, its looking really good.

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21 hours ago, noilliz said:

Not sure what's causing it, but if i try to use the rudders, i instantly break my tail rotor in the advanced flight model. Great job on it so far tho, its looking really good.

Have you got Stress Damage enabled in the AFM and if so would you mind testing it with it disabled?

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Great effort. Thanks for paying attention to detail and accepting input from the community. I think the autorotation dynamics need a little attention.

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On 29-3-2017 at 2:47 PM, colonelhartigan said:

Have you got Stress Damage enabled in the AFM and if so would you mind testing it with it disabled?

 

When I get some time I'll do some more testing

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@noilliz disable stress damage and it works well.

 

I starting to work on uh-1h, this model will also have a civil variant.

 

Screenshot

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77BD7853C7324598B396EA187D2E3B966A6A4B8C

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88C55922AD876949EE318AB545063D860FDBE2DD

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8F5023478C46D61782671E7F03A65139271BFB3D

86F7500DA5F9FFA741A6434E3348F72C00D7A6B0

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11 hours ago, colonelhartigan said:

Is that a Cobra I spy in the background of the first picture?

Is an old port from arma 2, uses the two-blade rotor from uh-1.

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It seems like you've replaced the glass on the 205 as well, looks good.

 

Do you plan on replacing the cockpit with that from TOH?

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15 hours ago, colonelhartigan said:

It seems like you've replaced the glass on the 205 as well, looks good.

 

Do you plan on replacing the cockpit with that from TOH?

The interior is from take on helicopter but the flight instruments are those of Arma2 OA, because the cockpit from take on helicopter is from Bell 412 and Bell 212.

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18 hours ago, colonelhartigan said:

So you intend to leave the instrument panel 'as is' for the near future?

Yes for now I will leave the original, anyway I'm working on a special version. 

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New Update

  • Added  Italian Army AB 205 transport, medevac and UH-205  MEP (Mission Equipment Package)
  • Added UH-1D Slick
  • Added UH-1H Vietnam, Takistan and pitot tube on the roof

Screenshot

AB 205 Transport

1B5428056279E1C351439D35CC94711BCBC3A2F7

AB 205 Medevac

4971F45B42D70ED66F690E8991EDA444233105C0

241EBFF3D3477BDF58F2B9EC0AD01B473B9484A8

AB 205 MEP

9F990263F1CF369DF34C52F39A2F6B46B2124B5B

C729E7EAF03B9862CD4F09E7D607963F7462BDEE

26AF59A4FB11D560E708436D3F5A12E8F8BCD7BA

UH-1D Slick

25584CF813DE991D769B258083A31E42E9AD15C7

UH-1H Vietnam

71B79B6784E6664AAC3D95A9395A8F6DC90A4AB3

UH-1H Takistan

2BCF0CBE32A6EBEB19CB903E992BAC402FFD5919

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New Update

  • Added new radar for UH-146EP (nose radar)
  • Added UH-205A MEP armed with MG42/59
  • Added AB-205 armed with M21
  • Added UH-1H US Army Medevac
  • Added UH-1D Takistan Army

Screenshot

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5AD64B42730CC24959525EB9F98C9654EE3B6F2D

B2FABE1A9D1B8241479D5EBC9EEB0ECFB4E8CA95

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