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loopdk

looking for a AI Caching system

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Hallo guys.

 

I triede 2 systems but are looking for a newere one ore mabye just a updatet version.

 

I triede :

 

 

ZBE_Cache AI & Vehicle caching script/addon

 

 

And

 

 

AI Caching and Distribution System

 

 

DO you know of eny others i need to look at ??

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This is the only other one I know about which was on my AI Compilation list.

 

SimpleCachev2 for AISSP (AI Spawn Script Pack) SP/MP
by Na_Palm
http://www.armaholic.com/page.php?id=25073
A revisited version of the simpleCache script included in AI Spawn Script Pack which does not require to execute any
controlled militarize and fillHouse script before.

 

 

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I use this 

if (!isServer) exitWith {};
[] spawn
{
blacklistArray = [];
private "_unit";
while {True} do 
	{
		{
		_unit = _x;
		
			if !((_unit isKindOf "Air") || ((vehicle _unit) isKindOf "Air")) then			
			{	
			
				if (({isPlayer _x AND (_x distance _unit) < viewDistance} count playableUnits) != 0)
				then 
				{
					_unit enableSimulationGlobal True;
					_unit enableAI "ALL";
					_unit hideObjectGlobal False;
				}
				else 
				{
					_unit enableSimulationGlobal false;
					_unit disableAI "ALL";
					_unit hideObjectGlobal true;
				};			
			};
		} forEach ((AllUnits + Vehicles) - blacklistArray);
	sleep 5;
	};
};

 

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