alezil 12 Posted February 3, 2017 Hi everyone. I have a area trigger of 250m in circumference. Activation: OPFOR Activation Type: detected by Bluefor. In the center of it the trigger I have an Opfor soldier. Then when the player visualizes the target the AI of the character detects the enemy (detected by BlueFor), and the trigger fires and the task is completed. The trigger will start another task, something like "eliminate HVT". In the Editor the AI of my character can detect him at a distance of up to 4000m. In Altis, the AI of my character fails to detect the enemy, even at a distance of 1km looking through the binoculars, a distance that a human player can easily see it. If I exchange the soldier for a truck, the character easily detects because of the size. I tried to put a building (tower1) or an empty jeep (jeep1) and use them as a reference, but I can not think of how to do it and all the searches I found is about the "Knowabout command" that is too complex for me. The question is: There any way I can put this trigger to fire when I look at a building (tower1), or a specific (empty) vehicle i placed, such as a jeep (jeep1)? Share this post Link to post Share on other sites
stuguy 15 Posted February 3, 2017 yes. https://community.bistudio.com/wiki/nearTargets https://community.bistudio.com/wiki/cursorTarget https://community.bistudio.com/wiki/reveal Share this post Link to post Share on other sites