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[HELP] Vehicle turrets won't move (BIS and RHS)

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Hi guys,


I'm currently confronted with a really strange problem that I can't solve on my own.

No vehicle in my mission can move its turret if it's operated by a human player and run on a dedicated server. AI can turn the turrets just fine.

It doesn't matter if it's a stock BIS vehicle or an addon vehicle (tested with RHS addons).


The funny thing is I'm only working on a half-finished logistics script which doesn't even touch technicals, APCs, tanks or attack helicopters except tacking on a setVariable [ "VVD_processed", "OK" ].

It only happens on a dedicated server too, when running the mission locally or in the editor everything is fine.


I'd really appreciate if someone could help me out with this.


I have a mostly addon-less version, hopefully I can attach it once I've posted this. Mission is playable online on unshaved-coop.de:2302 if you'd like to see for yourself quickly.

Only dependencies are CBA and MCC Sandbox.


P.S. Looks like I can't attach files, but here is a download link.

Edited by chris77
Added download link for mission

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Never mind. Just had an epiphany. I initialized all playable soldiers with this disableAI "ALL"; and apparently the dedicated server doesn't like that for human players. Removed that init and problem was fixed.

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