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thedubl

Inactivate option on use

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Hello, I am having trouble wrapping my mind around this today. Help would be awesome. I would like to disable and option use for 300 seconds. I want a condition for active, but not quite sure what to use or if I have been looking at it the whole time. My idea was on use set 0 sleep for 300 sec then set it back to 1 (Example: Heli Insertion). Is this even possible if not I can disable the entire addaction did not want to?

 

dub

aka Travis

 

//support menu
_onUseCondition = "";

MENU_support = [
	["610 Options",true],
	["Infantry Supplies", [2], "", -5, [["expression", "_thread = 1 spawn dub_fnc_Support610; "]], "1", "1"],
	["Vehicle Ammo", [3], "", -5, [["expression", "_thread = 1 spawn dub_fnc_VDropVehAmmo;"]], "1", "1"],
	["Vehicle Drop", [4], "", -5, [["expression", "_thread = 1 spawn dub_fnc_VDrop; "]], "1", "1"],
	["Heli Insertion", [5], "", -5, [["expression", "_thread = 1 spawn dub_fnc_heliinsertion; "]], "1", _onUseCondition]
	
];



//Open menu action
player addAction [("<t color=""#00ff1d"">" +  ("610 Support") + "</t>"), {showCommandingMenu "#USER:MENU_support";}, [], 0, false, true, "", ""];

player addEventHandler [ "Respawn", {
	player addAction [("<t color=""#00ff1d"">" + ("610 Support")+ "</t>"), {showCommandingMenu "#USER:MENU_support";}, [], 0, false, true, "", ""];
}];

 

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Have a global variable lastSupport with the time it was called last and a condition time > lastSupport + 300.

(remember to set lastSupport = time -300 at mission start)

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Cool. Do you think there needs to be publicVariable for each option?

 

Thanks.

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Ok, well it does return a 1 or a 0, but it has no effect on the option. Any other suggestion?

 

initServer

/***************************Support Time Out PVs************************/


lastSupportOption = time - 300;
publicVariable "lastSupportOption";
lastSupportOption1 = time - 300;
publicVariable "lastSupportOption1";
lastSupportOption2 = time - 300;
publicVariable "lastSupportOption2";
lastSupportOption3 = time - 300;
publicVariable "lastSupportOption3";

 

 

 

fn_SupportMenu

//lastSupport defined in initServer.sqf
_onUseCondition  = "parseNumber (time > lastSupportOption + 300) ";
_onUseCondition1 = "parseNumber (time > lastSupportOption1 + 300)";
_onUseCondition2 = "parseNumber (time > lastSupportOption2 + 300)";
_onUseCondition3 = "parseNumber (time > lastSupportOption3 + 300)";


//support menu
MENU_support = [
	["610 Options",true],
	["Infantry Supplies", [2], "", -5, [["expression", "_thread = 1 spawn dub_fnc_Support610; "]], "1", _onUseCondition],
	["Vehicle Ammo", [3], "", -5, [["expression", "_thread = 1 spawn dub_fnc_VDropVehAmmo;"]], "1", _onUseCondition1],
	["Vehicle Drop", [4], "", -5, [["expression", "_thread = 1 spawn dub_fnc_VDrop; "]], "1", _onUseCondition2],
	["Heli Insertion", [5], "", -5, [["expression", "_thread = 1 spawn dub_fnc_heliinsertion; "]], "1", _onUseCondition3 ]
	
];



//Open menu action
player addAction [("<t color=""#00ff1d"">" +  ("610 Support") + "</t>"), {showCommandingMenu "#USER:MENU_support";}, [], 0, false, true, "", ""];

player addEventHandler [ "Respawn", {
	player addAction [("<t color=""#00ff1d"">" + ("610 Support")+ "</t>"), {showCommandingMenu "#USER:MENU_support";}, [], 0, false, true, "", ""];
}];

 

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No other suggestion since it works if you implement it correctly.

Also, I recommend using addCommMenuItem instead of addAction. Not only is that a better, native option but you can define condition to show in the config itself.

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