thoops99 14 Posted January 24, 2017 Hello everyone, I have a question that has been bothering me for quite some time now. I have completely redone the kelleysisland map and i think it looks really good and my community that i made it for really likes it too. The only complaint is that its too small. I have added a whole extra island to it but it still seems a little small. I was wondering if there was a way i could combine my version of kelleysisland with Lakeside (AppleGate (or whatever its call)). Since i have the source files for both wouldn't i just be able to add them together some how? Any info is appreciated. Share this post Link to post Share on other sites
Cosmo_D41 117 Posted January 24, 2017 There is no easy way to do so. Might work if you use L3DT but i dont know how to combine different heightfield as this will be the most important thing. Combining different Attribute-maps or satellite can easily be done via Photoshop etc. L3DT offers the option to merge heightfields. Perhaps you take a closer look at this tutorial:http://www.bundysoft.com/wiki/doku.php?id=tutorials:l3dt:stitching_heightmaps Share this post Link to post Share on other sites
thoops99 14 Posted January 24, 2017 4 hours ago, Cosmo_D41 said: There is no easy way to do so. Might work if you use L3DT but i dont know how to combine different heightfield as this will be the most important thing. Combining different Attribute-maps or satellite can easily be done via Photoshop etc. L3DT offers the option to merge heightfields. Perhaps you take a closer look at this tutorial:http://www.bundysoft.com/wiki/doku.php?id=tutorials:l3dt:stitching_heightmaps Thanks for your reply ill look into it Share this post Link to post Share on other sites
tazmania720 16 Posted February 1, 2017 I have found that l3dt uses gray scale for elevation data. I did some playing around with different shades and what elevations they produced and it worked like I thought. If you were to export your hightfield data from the two projects, use GIMP/PS to cut/paste what you want, that may work. If you pulled the masks and sat images too and cut/paste from the same places, that may speed up the process with the rest. Just a thought. I have never done it myself. Share this post Link to post Share on other sites
m1lkm8n 410 Posted February 2, 2017 On 1/24/2017 at 11:10 AM, Cosmo_D41 said: There is no easy way to do so. Might work if you use L3DT but i dont know how to combine different heightfield as this will be the most important thing. Combining different Attribute-maps or satellite can easily be done via Photoshop etc. L3DT offers the option to merge heightfields. Perhaps you take a closer look at this tutorial:http://www.bundysoft.com/wiki/doku.php?id=tutorials:l3dt:stitching_heightmaps not quite true. you can create multiple mapframes in terrain builder and place the different terrains in each of the mapframes. A great example is all the CWR2 terrains. Bushlurker had shown me a version with every one in a separate mapframe. You need to figure out a good heightmap and cell size combination to keep the terrain proportionate though. 1 Share this post Link to post Share on other sites
adanteh 58 Posted February 2, 2017 There is a merge heightfield option in L3DT too. You can use that and an offset to combine it. You can also make yourself a black/white mask in Photoshop, save that as BMP and enter that in L3DT to filter out what gets imported if required. 1 Share this post Link to post Share on other sites