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setWaypointStatements is ruining my day...

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So, I've been trying to script some waypoints for some teams... The problem is, I'm trying to script a condition into the waypoint, so the unit will only move after the condition has been fulfilled... The units should only move after a unit called TriggerAttack is dead, so I though "EASY!, (!alive TriggerAttack) should do the trick..."


This is what I scripted:


_wp = _group_east_3 addWaypoint[[3920.5579, 4488.0127, 0], 0, 1];
[_group_east_3, 1] setWaypointBehaviour "UNCHANGED";
[_group_east_3, 1] setWaypointCombatMode "NO CHANGE";
[_group_east_3, 1] setWaypointCompletionRadius 0;
[_group_east_3, 1] setWaypointFormation "NO CHANGE";
[_group_east_3, 1] setWaypointSpeed "UNCHANGED";
[_group_east_3, 1] setWaypointStatements[""!alive triggerAttack;"", ""];

Now... As some of you guys might know, it didn't work... This is what I'm getting in the .RPT file:



Error in expression <roup_east_3, 1] setWaypointStatements[""!alive triggerAttack;"", ""];

_wp =>
  Error position: <!alive triggerAttack;"", ""];

_wp =>
  Error Missing ]



Please... Help me... I'm going nuts and my wife is threatening to divorce me if I don't finish this thing and go to bed... Thanks a lot!

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Double quotes ("") and semicolon (;) in the condition statement may be the culprit.



[_group_east_3, 1] setWaypointStatements["!alive triggerAttack", ""];


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