lightspeed_aust 681 Posted February 25, 2017 All good, early testing important to get the difficulty right. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted February 25, 2017 On 23/02/2017 at 11:42 PM, lightspeed_aust said: Steam id? Corporal_Lib (that´s what my Steamworkshop page says lol) http://steamcommunity.com/profiles/76561197981406053/myworkshopfiles/ I forgot you can keep missions (and workshop itens as a whole) private and send invites for selected people... here you go ;) I can even test the performance right now, cus I´ll get a new PC by tuesday, till then I can see how those missions flow on a 5 years rig =) Cheers! Share this post Link to post Share on other sites
lightspeed_aust 681 Posted February 26, 2017 4 missioms in beta testing so far, going good so far! 1 Share this post Link to post Share on other sites
lightspeed_aust 681 Posted February 26, 2017 I just dropped mission 5 for beta release - if you're an original GR lover - this is the masterpiece - Castle Night - Witch Fire. but you can't have it yet - beta testers to run through it but it's really close and having run the mission myself it is sweet! 1 Share this post Link to post Share on other sites
lightspeed_aust 681 Posted February 27, 2017 Mission 6 - Paper Angel - in beta testing - a classic GR stealth mission - sneak straight through the middle of armor and patrols to demo a bridge. Good luck! 1 Share this post Link to post Share on other sites
lightspeed_aust 681 Posted March 2, 2017 6 missions appear to be good to go - working on mission 7 - Dream Knife now. 2 Share this post Link to post Share on other sites
lightspeed_aust 681 Posted March 4, 2017 mission 7 will be ready this weekend for testing. 3 Share this post Link to post Share on other sites
orcinus 121 Posted March 4, 2017 Good news. Looking forward to yet another Ghost Recon reincarnation from lightspeeed_aust - whenever it's ready. Share this post Link to post Share on other sites
lightspeed_aust 681 Posted March 5, 2017 thanks mate, not long now. 1 Share this post Link to post Share on other sites
lightspeed_aust 681 Posted March 5, 2017 ah mission 8, Ivory Horn and yet another situation where AI don't know how to walk the docks. so I found a new set of docks that they can navigate so moving stuff there - should still work out ok - actually the insertion is better than I hoped for so maybe it was meant to be. 4 Share this post Link to post Share on other sites
lightspeed_aust 681 Posted March 6, 2017 Time to down tools for GR Wildlands. 3 Share this post Link to post Share on other sites
lightspeed_aust 681 Posted March 8, 2017 I've been thinking that it is probably not worth using Winter Chernarus for 2 missions and without having any winter skins to use for the Ghosts or the Russkies. The closest for Ghosts would be UCP. I would use a snow effect on the colder missions for ambience but no snow on the ground or trees. Thoughts? Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted March 8, 2017 2 hours ago, lightspeed_aust said: I've been thinking that it is probably not worth using Winter Chernarus for 2 missions and without having any winter skins to use for the Ghosts or the Russkies. The closest for Ghosts would be UCP. I would use a snow effect on the colder missions for ambience but no snow on the ground or trees. Thoughts? TPW mods has a script for snow even on summer themed maps... it´s a script so no need for extra dependancy (they discuss the snow on the 5 last pages of the thread =) cheers Share this post Link to post Share on other sites
lightspeed_aust 681 Posted March 8, 2017 I can do snow, the question is should I use a snow covered map? :) Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted March 8, 2017 I don't personally think units in greenish camo gear look all that out of place on a snow map (depending on the objective...example, how long these units are supposed to have been stationed there), but whatever you go with is cool with me. I can see how it would be a tough call. Share this post Link to post Share on other sites
lightspeed_aust 681 Posted March 8, 2017 Think I will go with it, it's true to the original campaign and not a huge dload. I think I can actually customize the Russkies too with some indy gear to make them look closer to the original. 2 Share this post Link to post Share on other sites
lightspeed_aust 681 Posted March 9, 2017 Nope another change of plans - I can feel the mission making burnout setting in fast. So to make sure I get this done and released I am going to settle on 8 missions - the last will be the docks (sub pens). Apologies if you were hoping for more, mission making wears you down slowly so this is all I can manage for now. I think it still captures the key points of the original campaign and certainly takes you back to the original in feel with a modern engine and graphics. So will try to finish the beta for mission 8 by end of this week. 7 Share this post Link to post Share on other sites
domokun 515 Posted March 9, 2017 6 hours ago, lightspeed_aust said: Nope another change of plans - I can feel the mission making burnout setting in fast. So to make sure I get this done and released I am going to settle on 8 missions - the last will be the docks (sub pens). Apologies if you were hoping for more, mission making wears you down slowly so this is all I can manage for now. I think it still captures the key points of the original campaign and certainly takes you back to the original in feel with a modern engine and graphics. So will try to finish the beta for mission 8 by end of this week. NP mate. You've arleady done so much. Above all, mission building has to be fun. BTW what's your verdict on GR Wildlands? And how does it compare to A3? Share this post Link to post Share on other sites
lightspeed_aust 681 Posted March 9, 2017 Well it's not GR. At its core it's like every typical open worlds a la GTA V. The SP AI are the worst you will find in any game. Its fun in coop, more like funny fun as hard as you try to be tactical. Funny shit just happens at times. Very unGR in that respect. But it's a big game with a huge world to explore so enjoyable to play. Time will tell whether it just becomes a grind. Still no game out there for me that rivals the original Ghost Recon and Arma series. Maybe that's why I keep building a combination of both. :) 4 Share this post Link to post Share on other sites
orcinus 121 Posted March 12, 2017 On 09/03/2017 at 0:35 PM, lightspeed_aust said: The SP AI are the worst you will find in any game. Wow, there's a lot of competition for that distinction (to use a somewhat oxymoronic term). On 09/03/2017 at 0:35 PM, lightspeed_aust said: Still no game out there for me that rivals the original Ghost Recon and Arma series. Maybe that's why I keep building a combination of both. :) I agree, the first releases in the GR series were great. My interest in the franchise died with GRAW. Despite the annoyances, ArmA remains by far the best game I've ever played, so your GR reincarnations will always be very welcome. Share this post Link to post Share on other sites
lightspeed_aust 681 Posted March 12, 2017 You've been so patient so here is an WIP trailer for the campaign thanks to my mate Wombat - 3 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted March 12, 2017 I can't wait for this. :) Quick question. One mission design decision that sometimes kills otherwise good experiences (for me), are when mission makers don't put a medic in the squad. Obviously this matters less if the completion time is supposed to be brief. But anyway... Is there going to be revive in this, or a medic on the team, or any method of fully healing? I'm not a particularly good player which is why I ask. I plan on playing alone with the AI and not with any other humans, if that makes a difference. Share this post Link to post Share on other sites
lightspeed_aust 681 Posted March 12, 2017 Yes to Medic and using Psycho's revive. SL can perform a couple of revives which should be reserved in case Medic goes down. Other than the 2 SL heals, only Medic can heal. 2 Share this post Link to post Share on other sites
lightspeed_aust 681 Posted March 15, 2017 About 3/4 done with Mission 8, it needs more fireworks for the finale. :D Seems to be coming together well. 3 Share this post Link to post Share on other sites
lightspeed_aust 681 Posted March 17, 2017 Fireworks are done. :) Objectives working. Just need to place AI and we're ready for beta testing. 3 Share this post Link to post Share on other sites