Jump to content
God of Monkeys

Can I set mod load priority?

Recommended Posts

Hi, I am my team's mod translator.

I'm curious question, like when I translate ACE3, I extract stringtable.xml out and translate.

When done, I pack these stringtable.xml into pbo and make a New Mod(Have @ folder), just like a patch and try don't change original pbo. :-) 

This work fairly well, but some time there will some loss word don't translate.
I guess might the original one and my translate one conflict, and my mod don't high priority than original one.

Can I set or write in config.cpp to adjust my stringtable.xml high than original one?

Thanks

Share this post


Link to post
Share on other sites

As far as I know, the mods are loaded in the same order as they appear in the -mod parameter. Or if the mod has set dependencies, they're naturally loaded first.

Share this post


Link to post
Share on other sites

If you have words missing recheck your stringtable.xml. I also updated our stringtable a few times and it ended up missing words/lines. I realized I mistakenly deleted the syntax that is needed in the stringtable in order for everything to show up. I would recheck the stringtable.xml with an old one and compare to see what is missing.

Share this post


Link to post
Share on other sites
1 hour ago, whatsupdoc_1_27 said:

If you have words missing recheck your stringtable.xml. I also updated our stringtable a few times and it ended up missing words/lines. I realized I mistakenly deleted the syntax that is needed in the stringtable in order for everything to show up. I would recheck the stringtable.xml with an old one and compare to see what is missing.

Understood, I will check. :f:

Share this post


Link to post
Share on other sites

I got "654wak654" answer  me on ARMAHOLIC.

He recommend me to write requiredAddons[] = {}; in my config.cpp.

 

It might be a solution to ensure my mod load after the required one, and let my stringtable.xml to overwrite original one.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×